
Room for 4 players. Will be using mumble (free software). Must have mic/headset. 5e newbies welcome, although this diverges a bit from "standard" forgotten realms type D&D, and I have a few house rules to accentuate theme, so if this is your first time trying it isn't really exactly how everybody else does it. You can view these rules at adventuresintodarkness.blogspot.com Please note - I will be recording audio/video for possible youtube upload. No video chat, just audio. The video will be of the roll20 "board". Reply in this thread if you are interested. Please tell a bit about yourself, rpgs/campaigns you've played, and your favourite creepy movie! Thanks Chris Scott edit - I guess I should include more info about the setting since it has big impact on what you can play! Background: Pendle Hill is a desolate, isolated area in the Old North, located at the boundary of several former kingdoms which are now united under the High King. It is generally ignored by all the lords around it, as the land consists solely of gravelly rock and fetid marsh bogs, interspersed with a few scraggly forested areas. The few villages located there barely manage to eke out a subsistence from the soil, and the chill inducing cilmate has a constant overcast gloom with frequent rain all year round. The Old North is now ruled by High King Edwin, who inherited the title of High King from his warlike father. Fifteen years ago, Edwin married a princess from the eastern kingdoms across the sea. She converted him to a new religion, the church of the new sun. The symbol of this new religion is a white disc with arms reaching out on a field of black, and its priests are solemn men with shaved heads who conduct their sermons solely in the increasingly forgotten old Imperial tongue. All former religion and magic has been outlawed, and Edwin vigorously enforces the new god and punishes heretics. Pendle Hill is a high and solitary outcrop, considered strange and forbidding since time immemorial. The Imperial army only ever had a minor presence in the area, and that was two generations ago. The Empire has left the Old North to fend for itself, and petty warlords have squabbled over it ever since. The hill is near the forest of Bowland, also known as the Bowland Fells, and the Ribble River flows nearby. The local villages are Burnley, Colne, Sabden and Downham. Players note: For this one shot you will be playing local villagers of Pendle Hill. Due to Edwin's strict rules against heretics, you cannot play as the Cleric, Wizard, Monk or Paladin classes. There are are no other churches, monastaries or colleges of magic permitted in the Old North. Warlocks, Druids, Bards and Sorcerers are permitted, but it is assumed you keep your magical powers secret, for fear of discovery and inevitable torture and death at the hands of your fearful and superstitious neighbours. All characters must be human. Please use standard array for stats (15,14,13,12,10,8), and all characters are level 1. House rules: - Languages available: Imperial, Northlander - All spellcasters must roll a d20 when casting a spell (even if it is an automatic effect). If you roll a 1, you must consult a custom version of the Wild Magic table. Magic in the Old North is strange and dangerous, even to those who wield it. - If you are knocked unconscious, you must roll on a custom injury table, with effects ranging from a scar to lost limbs. - Failed fear checks lead to temporary insanity. The effects are exactly the same as the exhaustion rules, except instead of dying when you reach the highest level, you go permanently insane instead. For information on these house rules go to adventuresintodarkness.blogspot.com GM comments: This one shot should play in 3-4 hours. Please note I will be recording audio/video for a possible youtube upload. We will be using mumble. You can download the free client at sourceforge.net/projects/mumble. Roleplaying is encouraged. I will try and use the "Yes, and..." approach as much as possible. 5E doesn't have much bookeeping, so we will run off regular character sheets and just use roll20 for maps and to roll dice. Other than the house rules above, I will be adhering to the 5E rules as far as I understand them. If I goof on a rule I expect you to call me out. I will not be adjusting difficulty or cheating rolls to help the players succeed. A game where everyone has fun and dies horribly is more meaningful than one where the outcome is pre-determined. I will be capping players at 4 to keep the challenge up and to keep the pace quick. If you are interested in playing but can't get in to this session, I expect to run this one shot again