
Currently, whenever a NPC sheets is pulled from the Compendium into a Roll20 game, it creates a NPC sheet of it in the game that has a hidden Identifier tag that marks it as the "default" sheet that came from the compendium. Which means that if you pull a second copy of that NPC from the Compendium, it does not create a new sheet, it just drops a token of that NPC that is connected to the "Default" sheet that exists in the game. If you delete the "default" NPC sheet that was first imported, you can then drag a new copy from the Compendium into the game, again created a new "default" sheet with the hidden identifier marking it as the copy from the Compendium (doesn't matter the book source). I'm sure the reasoning behind this is to help keep the amount of character sheets loaded in Roll20 down to only what's necessary to help with load times and resource management. HOWEVER, this creates an issue for games where you have multiple different un-related adventures that use the same stat block, such as the case with Adventurers League play games. When you have the default stat block as the only version in the Roll20 game room, you cannot place that same sheet in multiple folders to be used in each game it's needed, you would need to have all your monsters in one singular folder that all the adventures pull from (similar to how Roll20 structures Hardcover Campaign modules). Example: see the "All NPCs" folder in below screenshot, that Goblin NPC sheet is the default sheet from the Compendium) The PROBLEM is that when you have to make custom versions of a stat sheet, or have many different adventures (300+ in my case) so you need to keep them in multiple backup Roll20 game rooms (otherwise keeping that many adventures in a single room kills Roll20 performance to a snail's speed). You cannot just have one singular folder with all the monsters, because you do not know which adventure each one goes to, or what is needed for each adventure. It also is poor organization management. Additionally, it causes problems using the Transmogrifier because it will see that if the destination and the source sheet have that same hidden "default/compendium" identifier, it will need to overwrite in order to transfer, which can create an issue especially if there are custom stat blocks you've edited. Currently the workaround for this is that you have to Duplicate the default sheet, which creates a new copy with a unique hidden Identifier tag, and then delete the default sheet so it's able to be re-added from the Compendium for the next adventure you need that stat block. Then you can properly sort the Duplicate sheet into your specific adventure folders that can be transmogrified to other games or properly sorted. This can be seen below for "Game 1" and "Game 2". While this workaround does work, it creates a lot of extra work for the DM. Because each Duplicate copy also needs to have the default token re-associated with Duplicate copies because otherwise they will be still be keyed to the "default" NPC sheet, which if deleted, means the token is now not associated with any NPC sheet, same with the Default token on each Duplicate copy of the NPC sheet: So in order to have a unique copy of an NPC sheet, the DM currently must do the following: Import NPC from Compendium Make a copy of the default NPC sheet Delete the original default NPC sheet Give the Duplicate copy a unique name (e.g. "Game 1") and then save. Update the token to connect to the duplicate sheet (the "Game 1" version) and save updated token settings. Re-open the Duplicate copy, click Edit Sheet, and then save the updated token as the default token. What I'm proposing is that when the NPC sheet is drawn from the Compendium, it is given a unique hidden identifier that is different that whatever the stored Compendium sheet identifier has. This way you can draw in multiple copies of the NPC sheet from the Compendium and each one is a unique sheet that does not share the hidden identifiers as the others or the default sheet, and can be transferred or organized however the DM wishes. Which also reduces the steps the DM needs to take to the following: Import NPC from Compendium Give the Duplicate copy a unique name (e.g. "Game 1") and then save. And done. Thank you.