Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

The 2024 monster sheets are horrible.

1742713125

Edited 1742713703
A few hours ago i started up a new game for me and my friends. With the new book and rule set, i was exited to also try out the new paint job here on R20 and so far, it's been a nice experience up until i had to manage my monsters. With the old sheets, everything is compact and no feature takes up too much space. Everything flows together nicely and i have easy access to everything the monster has to offer.  The new sheets, while they look nice, are terrible for users to manage. Useless information take up massive sections of the sheet and i have to scroll to gain access to important information such as monster passives. In my posted screenshot i compare the Yeti which has more abilities and passives to the Ogre and yet, the Ogre sheet can't even fit on my screen while the Yeti fits perfectly. With the Yeti, the information is easily accessible, compact and pleasant to look at. And don't get me started to all the menus and sub-menus. Creating homebrew monsters have never been as miserable as it is with the new sheet style. In the old sheet with a simple click i could edit just about everything with the monster. With the new sheet, there are several kogwheels, pluses. and buttons to click and all of these edits small parts of a creature. It's quite frankly absurd how this can be seen as an improvement. If i want to create an attack for a monster i am presented with a job-application form. All of these options are completely pointless and serves nothing but annoyance.I will provide a screenshot to make my point clear.  To the right is the new sheet. It hosts many options for the attack but much like before it's just too much. I have no idea where to even start or where to finish, and the killing joke here is that i can scroll down and reveal twice the amount of cluttered information. To the left is the old sheet. With ONE glance i can see, edit and make whatever i want. The old sheet has not even a quarter of the options available, yet it provides so much more and at a tenth of the space required on my screen. --------------------------------------- The new sheets look nice but you seriously need to trim the fat. It's all over the place and it quickly becomes frustrating to manage. For now i will stick to the legacy sheet though i am intrigued to see where it goes.
1742713341
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Viktor! No arguments about the number of steps needed to edit anything, but have you tried the statblock view? It's much closer to the print format. You can find it under the "manage sheet" button. I run a hybrid game, and unless the monster is a spell caster, I just drag in 2024 creatures using the 2014 sheet. This allows me to easily generate token actions (though admittedly "easily" takes a mod script to achieve.)
keithcurtis said: Hi Viktor! No arguments about the number of steps needed to edit anything, but have you tried the statblock view? It's much closer to the print format. You can find it under the "manage sheet" button. I run a hybrid game, and unless the monster is a spell caster, I just drag in 2024 creatures using the 2014 sheet. This allows me to easily generate token actions (though admittedly "easily" takes a mod script to achieve.) The statblock view definitely helps, however it robs me of making and quick edits or homebrewing monsters. As far as i can see, i can't find any way to edit the sheet and create anything while in statblock view.
Viktor E. said: The statblock view definitely helps, however it robs me of making and quick edits or homebrewing monsters. As far as i can see, i can't find any way to edit the sheet and create anything while in statblock view. I found this a major annoyance as well. Why we cannot make edits in the statblock view is beyond me. I submitted feedback directly to Roll20 already, but I'll share a few annoyances I have to add to what you've already mentioned, with which I also agree. Adding spells to the NPC/monster sheet immediately adds those spells to the actions list. High level spellcasters can have multiple screens worth of scrolling (while in statblock view) just to scroll through all of their actions. As a DM, I do not need this. I need a concise list of spells, like the 2014 sheet, where I can see number of spell slots and an indicator for components and casting time. We cannot, as far as I can tell, reorder items in the action or features/trait list. Features and Traits seem to be ordered by the order in which they were added to the sheet. Actions, for some reason, are alphabetical (which, in conjunction with my last point, buries things like weapon attacks amongst a dozen or more spells). Lastly, we have no way edit the value for the number of legendary actions a sheet has. In the 2014 sheet, we could input whatever value we wanted. I like to have weaker legendaries, with maybe 1 or 2 actions per round. Sometimes, I have a BBEG or something that might want 5. In the 2024 sheet, it is always 3.
1742744650
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Viktor E. said: keithcurtis said: Hi Viktor! No arguments about the number of steps needed to edit anything, but have you tried the statblock view? It's much closer to the print format. You can find it under the "manage sheet" button. I run a hybrid game, and unless the monster is a spell caster, I just drag in 2024 creatures using the 2014 sheet. This allows me to easily generate token actions (though admittedly "easily" takes a mod script to achieve.) The statblock view definitely helps, however it robs me of making and quick edits or homebrewing monsters. As far as i can see, i can't find any way to edit the sheet and create anything while in statblock view. Yeah, that's why I mentioned that the number of steps needed to edit anything is still an issue. You need to switch back to the sheet view. I'm not sure what sort of solution is best here, since the new sheet has so many controls that would be difficult to add without cluttering the Statblock view. I have been treating the Statblock view as a play solution, but using the standard view during setup and game prep.
I agree with all of the above. In addition, information is often extraneous and scattered. A good example is that creatures with resistance to non-magical Bludg/pierc/slash damage just show the damage type in the 'Damage Resistance' field, but you have to look 5 fields down to the 'Damage details' field to find out about the 'non-magical' clause.  Or, as seen on the ogre, why does the monster need to, by default, show all the skills?' They sonrarely get used, the old way of only showing the ones they have special bonuses on is more than enough.
I, too, am completely unhappy and dissatisfied with the 2024 NPC sheets.  They are nearly impossible to use and take far too long to make.  I was looking forward to running a new 2024 game and waited until the MM came out before purchasing the set of rules.  Imagine my surprise at how impractical they are.