This will actually be a two-part question, but let's start with the presumptive element. We have a somewhat complex "store system" in our game. What is available, and the price it costs, and its delivery time, are formulaic, but all are subject to other variables. Simple example: Buy goods from the Dwarves, but the cost and the delivery time are both affected by the "Road Condition" of the road between our location and the Dwarven lands. We have an external tool we've developed to manage this more easily -- a web site which essentially allows the GM to alter the states and availability information, and the players can easily shop for the things they want, compare prices and encumberence before committing the purchase, etc. But OH MY GOSH would it be great if we can then, upon commit, have it adjust the character sheet for that character to adjust gold, silver, copper, etc. and add items purchased (and remove items sold) on the Inventory page, and manage the "Notes" field on the inventory page for things purchased by not yet arrived, etc. I am not seeing anything anywhere which specifically says this can be done, nor anything which provides much in the way of guidance on how to do this even if it can be done. Before I go plunking down $100/mo on Developer's License, I need to know if I can even get there from here. And I'm not achieving clarity on this point from perusing the site(s). I've been toying with the idea of hacking URL postings to cause Character Sheet updates; or, worse, some local app sending keystrokes to the Roll 20 window -- none of this screams "futureproof" or "stable coding technique" in any demented imagination I might fabricate. Which inspires the second part of the question: Is it possible to simply incorporate this complex store into a character sheet (in some way which would not require quintupling the size of the page load for a character sheet) and simply re-implement this tool directly in Roll20? And would everyone who uses it be required to have a Developer's License, or could I develop the solution under a Dev License but the users could use it under a user's license? Just.... not able to garner answers to these conceptual questions from what I'm finding out there. Any bread crumbs I might follow up on?