Weird War II is a variant of 3rd/3.5 edition D&D that blends sci fi, magic/fantasy, and horror into an alternate WWII setting. We meet every other Sunday 7pm ET - next session is April 6 . The game is on Roll 20 and discord. We need 1-2 more players. Experience with 3rd/3.5 edition is helpful but not necessary. The players are a mixed group of Allied commandos in an alternate history. They have landed and assaulted a nebelwerfer rocket artillery battery and took several prisoners. However, some of the dead Germans began to fight again (using rifles). The players killed the monsters before blowing the guns and retreating to a nearby rally point with prisoners in tow. Other missions have included fighting a Nazi wizard in a cemetery, blowing up a secret weapons facility (V3 guns), and recovering the Bayeux Tapestry from the same Nazi wizard. They also have a jeep haunted by the spirit of General George Patton (KIA). They have completed advanced training with a secret Allied unit. They are currently operating in southern France in support of Operation Dragoon, the southern D-Day. They blew up an airfield and killed a Nazi werewolf. We have a sniper/radioman, a squad NCO/combat engineer/artificer, a medic/chaplain (reskinned cleric), and a French resistance fighter/spy. Grunt is the basic character class with many specialties (engineering, radio, mechanic, etc.). We are level 6 - with 4 levels in a basic military class and 2 levels in a military or magical prestige class. Message me directly if interested. There are two versions of the game, we are using the NON Savage Worlds edition.