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Help with Radar API

Hi,  Trying to set up some basic Detection macro with the Radar API.  !radar {{ --range|       60 ft --wavespacing|  35 --wavedelay|    50 --wavelife|     200 --pinglife|     3000 --layers|       gm, token, map --charfilter|   npc_type: fiend#red, undead#blue --title|        Basic Detection --silent|       no gm --units|        ft --output|graph, table --graphOptions| circles, reticle --LoS| false }} A strange issue that i can't seem to be able to fix no matter what i try is the graph (the important part) is not showing up in chat.  I'm completely lost as to what i can do to make it work. If anyone can help, it would be greatly appreciated. 
I tried your script on a relatively fresh game and it worked fine for me, giving me the graph without issue. So it is indeed a strange problem. Sorry that this isn't more helpful. Have you tried it out on a different game to see if it is just that game giving you issues?
just in case - as it reminded me of this:&nbsp; <a href="https://app.roll20.net/forum/post/9137492/script-radar-an-animated-token-sensor-slash-tremorsense-slash-blindsense-slash-divine-sense-etc-solution-with-optional-dynamic-lighting-interaction/?pagenum=1" rel="nofollow">https://app.roll20.net/forum/post/9137492/script-radar-an-animated-token-sensor-slash-tremorsense-slash-blindsense-slash-divine-sense-etc-solution-with-optional-dynamic-lighting-interaction/?pagenum=1</a> if any issues occurs - or need to troubleshoot:&nbsp;<a href="https://app.roll20.net/forum/post/11561659/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/11561659/slug%7D</a>
Ok well, i've made a brand new game and its the same as the first. The wave goes out, glows blue on the undead and the graph or table still doesn't show up.&nbsp;
1743375480
David M.
Pro
API Scripter
Hmm, I've tried it as well in both legacy and jumpgate games with no issues. Sounds like something is interfering with the CSS syntax that creates the graph. I'm no IT specialist, but are you running any browser extensions? Not sure if that is even something that could cause a CSS issue. What browser are you using, and does it work if you try a different browser?
David M. said: Hmm, I've tried it as well in both legacy and jumpgate games with no issues. Sounds like something is interfering with the CSS syntax that creates the graph. I'm no IT specialist, but are you running any browser extensions? Not sure if that is even something that could cause a CSS issue. What browser are you using, and does it work if you try a different browser? Hey,&nbsp; Just tried it on a firefox browser (was using operaGX before that) and it works &nbsp;just fine for my players, i receive the radar and so do they. But when i use it, i get nothing?&nbsp; Thanks for the recommendation of a different browser, that saved it. Important thing is that my players see when the monsters are crawling towards them.&nbsp;