I've created a simple script that will take a given weapon and provide the appropriate to-hit modifier for a given armour class (per AD&D 1st Edition rules). I've also put in the minimum and maximum damage values, if desired for use, but the script does not currently output them (I added these values for future expansion, in case I found a use for them). Input: !acadj weapon_name target_AC_value (example: !acadj Battle_Axe AC4) Output: Weapon modifier (example: -1) Currently I just use a macro to request the weapon and AC while I test it with my game; ultimately, I'd like to combine this script with token actions to automate combat. AC to-hit modifiers