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New way of reveal areas

It will be very useful if i can place a reveal aura in a player’s token. And it will be more useful if i can switch this aura in two modes, in one of these modes only the area surrounding the token will be revealed, on the other one, any place that this token has been will be permanently revealed. The first mode will be like a man with a lantern (like the reveal systems used in League of Legends and other mobas), the second one will be like the reveal system of Warcraft, Age of Empires and etc...  I hope you all understand, my English is not as good as I wish.
the first mode you are describing is basically just dynamic lighting, which is already available to mentors. the second mode is not currently possible, and i wish it was, that would be an excellent feature. so a big bright +1 from me for persistant dynamic lighting reveal.
When you say that the second one is not currently possible what exactly is the issue? (matter of curiosity) in my ignorance i can't see why it isn't curently possible, if you can create a dynamic lighting, and a tool to clear fog areas in real time, i can't see why this is impossible, the same logic applied to the reveal tool could be used to implement this function stamping the area on the area under the fog, unless you are referring to the time that the roll20 equip can dedicate to that project. Also, if i misspelled something don't be embarrassed to correct me.
i mean it is impossible to do because it is not implemented yet, as opposed to your first mode that already is implmented.
Note that you can add light sources on the dynamic lighting layer resulting in areas staying "lit" even though there are no player tokens in the area.
thanks both of you guys.