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Dynamic Lighting bug on cyberpunk red Street stories map

for the cyberpunk red module tales of the red: street stories when you use dynamic lighting on the symphony hall map, theres a line 26w going down where dynamic lighting blocks off either side of the sheet if you are on one side i assume it's where the binding was in the physical book, is there anyway to fix this?
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Ettibber! That line is intentional, so that players on one floor cannot see anything regarding the other floor. No action is intended to cross that line. If a player uses a staircase to move between floors, the GM can move their token to the corresponding location on the other map. If it bothers you, you can go to the Dynamic Lighting layer and delete that vertical line, but then players looking out of a window on one floor would be able to see into a nearby window on the other floor.
Ohhh we missed that, thank you very much i feel like a gonk