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Anyone got macro Tips and Tricks for 2024 Sheet?

I changed over to 2024 sheet for game after players showed interest in it. So there goes most my macros and neat tricks you guys have helped me with. So was wondering if some where there is a list of stuff that works for 2024 sheet so far. Like, here is a post that shows how to use Tokenmod to make a healing potion macro that auto heals for 2024 sheet.  I am very used to having my macro bar at the bottom, so I do not have to open character sheets left and right. I had: Initiative macro (Believe this can't be done yet.) Attack Macros for stuff like my main weapon, eldritch blast. (Also saw this can't be done yet.) As DM I had: A macro that displayed passive_wisdom on all characters selected. (GroupCheck - This does not work with 2024 as there is no passive_wisdom) Quick info macro that would display AC, PB, Movement, Jump distance, how long they can go without food, and how long they can hold their breath, etc. So if anyone got some nice macros they have figured out for 2024 sheets please post them here till the experts make a new pinned category for them.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Cron! Great idea for a post. For initiative, the API script Group Initiative works fine, and can even work in hybrid games with multiple character sheet tokens selected. For simple cases, and rolling for one character at a time, here is an old standby that works with either sheet: /roll 1d20+@{selected|initiative_bonus} &{tracker} If this is for a personal character macro, you could season the formula with character specifics like advantage.
1744994956
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Note that many macros can fail if you are using a  Macro Character Sheet  that is based on a different sheet than the one you are focussed on. The parser is unable to handle cross-sheet references due to the different way the data is retrieved.
keithcurtis said: Hi Cron! Great idea for a post. For initiative, the API script Group Initiative works fine, and can even work in hybrid games with multiple character sheet tokens selected. For simple cases, and rolling for one character at a time, here is an old standby that works with either sheet: /roll 1d20+@{selected|initiative_bonus} &{tracker} If this is for a personal character macro, you could season the formula with character specifics like advantage. Thank you keithcurtis, you are a scholar and a gentleman. That Initiative macro will work till I can mess with it and make it more flashy lol. Now at least they can roll w/o maximizing sheet till they need to. I also love me some MacroMule. I kept npc sheets 2014 just so I can still use it. Being able to control monsters and characters w/o having to open sheet at all has really helped speed things up. Plus, one of my players is cursed when it comes to roll20 and has no end of issues with their character sheet (2014) and would have crashing and massive lag when using it but not running it with MacroMule. I will remove player token actions that run macro mule to not have any issues there. Hopefully, the 2024 sheet does not cause him these problems.
1745011616
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
As long as your macro does not is not stored on one sheet, but trying to read the attribute of another, most existing macro mule macros should continue to work. Especially ones that call mod commands, so long as the mods are updated for Beacon if necessary.
I made this today if it's of any use. <a href="https://app.roll20.net/forum/post/12333326/i-made-skill-ability-and-save-macros-for-dnd-5e-2024-character-sheet" rel="nofollow">https://app.roll20.net/forum/post/12333326/i-made-skill-ability-and-save-macros-for-dnd-5e-2024-character-sheet</a>
Very nice, I will steal that if you do not mind lol. Thank you.