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Keep mechanic working with different dice

For example, I would like to do a Savage Worlds style roll of ( 1d10! + 1d6! )k1 and have it find the best result of the two dice. As a side note, a bug exists where 2d6!k1 does not work properly with exploding dice (already submitted separately).
Hi Mylon Thanks for the suggestion. I would encourage you to add it to the big'ol Dice suggestion thread, where we aggregate all the different mechanic suggestions. ( And that's where the dev's look when they're deciding what roll mechanics to add to the app ) <a href="http://community.roll20.net/discussion/208/dice-rolling-suggestions" rel="nofollow">http://community.roll20.net/discussion/208/dice-rolling-suggestions</a> Thanks!