
Hello there. Sorry, my life was sucked away by MH Wilds and some other things (I knew I had to release the sheet before the end of february :-P) I’ve updated the first post, but I’m starting to think this is not enough to keep track of so much suggestions. Let me know if I missed something Mago . And since I’m at it, I’m very grateful for the work you contributed. That’s quite nice to know that I’m not alone there :) Thank you a lot. "Unify the Weapons layout between PC weapons and NPC/Vehicle weapons —
no reason they should be different, and would make copy-pasting things
easier!" i
thought about a creative solution to this, eliminate the vehicle tab,
and transplant the vehicle statistics part (left side) to the combat tab Add a switch on top of the "Armour and defenses" section, to toggle between character stuff and vehicle stuff substantial clutter removal (a whole tab) just like Baleine envisioned This is rather interesting. I didn’t thought about that, since I first thought we should create a sheet for vehicles, but this seems a nice idea. For the clutter around the weapons, I’d really like to make something visual, that would allow to change the mode they are on (single, semi-auto, full auto) and everything about them. It would be very nice to have something more appealing than lines of combo and text, but it needs some time to conceptualize it and design it… and this may use more space. *Experimenting with script to auto-deduce ammo spent when using the "Attack" macro Ah ah, you’re trying CRP! I know it’s doable. It’s something I would implement in a distant future. It’s so useful. And you may even prevent the roll from being done if the weapon is out of ammo.