I've decided to limit the updates to Combat Master to bug fixes only. I've found and fixed two bugs, both caused by small changes to the Roll20 architecture that cause CM not to work. Closing the turnorder window was no longer stopping combat. Reversing through a turnorder was being stopped at the beginning of round marker. Both have been fixed. 2.49 is available on my github. <a href="https://github.com/vicberg/CombatMaster" rel="nofollow">https://github.com/vicberg/CombatMaster</a> . If you are encounting bugs, please PM or post here. I created CM from two old scripts in order to aid running my D&D campaigns. I've also used it for other systems, such as Warhammer 4e. I've found it very helpful and I'm glad if others have as well. CM's primary focus has always been to support D&D. However, recent actions and changes at Hasbro, including the attempt to monetize 5e in 2023 which lead to the firing of Hasbro's CFO, and the recent departure of Jeremy Crawford, Mike Mearls plus others, the firing of their book staff, the ending of their Sigil VTT, have convinced me that D&D's days are numbered for as long as Hasbro continues to own D&D. Plus, 2024 is only a marginal change to D&D 2014, one that I'm not will to spend money for. Without Crawford or Mearls, where is D&D going to go? My guess, Hasbro will try to squeeze out money by republishing their existing campaigns (Strahd, etc) and that's it. Only independent companies will continue to produce for D&D and it's very rare that an independent can create a true campaign like Rise of the Drow. Plus I have no interest in D&D 2024, so I will not be using Jumpgate unless forced to. In summary. I'm not going to be doing any additional enhancements to CM, including D&D 2024 support using Jumpgate. If someone wants to upgrade for 2024, or take over CM, feel free. I feel for Roll20 or any other company which invested heavily in D&D 2024.