A pulse runs beneath the streets of Zelcher. The city’s light rail—once a marvel of magical innovation—now thrums with corrupted power. At the heart of it all stands the Spire, where the Voxen Assembly has turned from arcanists to something far worse. Their dream of immortality has birthed a synthetic god-mind: The Immortal Engine. It feeds on magic. It feeds on people. And it’s growing. You are not part of the plan. You are not authorized. But you are awake. Join The Third Rail, a rogue guild operating from a forgotten terminal beneath The Landing. As Zelcher’s magic is siphoned away, only you can fight to reclaim it—one spell, one rail line, one soul at a time. Leveling up means stealing back magic. Reconnecting to the Weave gives you power—spells evolve, items awaken, and arcane forces begin to flow again. What to Expect: 🔹 Subterranean combat on moving trains and derelict rails 🔹 Base-building in a broken spell-lab tied to the rail system 🔹 Espionage and infiltration missions in high-security districts 🔹 Dynamic job board quests tied to the city’s living rail map 🔹 Encounters with constructs, cursed artificers, and dream-bound spirits 🔹 Endgame choices: ascend, destroy, or rebuild the Immortal Engine Zelcher doesn’t need heroes. It needs thieves. Steal back your future. The city is watching. The Engine is waking. Will you fight, or will you burn clean for power? Payment Notice: This game will require payment to the Game Master at a rate of $25 per session via StartPlaying. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. <a href="https://app.roll20.net/lfg/listing/422669/now-recruiting-operatives-for-the-immortal-engine" rel="nofollow">https://app.roll20.net/lfg/listing/422669/now-recruiting-operatives-for-the-immortal-engine</a>