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The 1 Things Keeping Me From Switching To Jumpgate... RADAR

I'm running a Marvel game where a player is playing Daredevil. In the old set up, the Radar API worked beautifully, but in Jumpgate it just doesn't function properly. Anyone have a work around?
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
If you can describe the expected behavior vs. the actual behavior, I can see about directing the script author's (David M) attention this way. I suspect the biggest issue would be the animation, but are there other issues?
Oh sure, Keith.  The expected behavior is sort of these animated radar rings that start with the selected token and radiate out, identifying tagged toked and reporting them back in chat. This is how it works in legacy. Consistently.  The actual behavior is jumpgate is that  there are no radar rings, instead all of the target tokens being scanned flash white and then their tags show up in chart. It sort of ruins the Daredevil Radar sense effect. 
I wasn't sure if this was a common problem or if modders had found a solution. 
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
It is almost certainly due to the way that Jumpgate handles drawing objects. The coordinate system is flipped, which requires a fix from the script maker. Arcane Scriptomancer The Aaron has provided the API tools to do this, but it still requires some coding. I have sent a message to  David.
You are wonderful, thank you Keith.