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Better inventory

Score + 17
With the new character sheets and the compendium it is really easy to add items to your character, but item management is a mess. There is no way to sort the items (at least I didn't find one) and no way to add items to a bag of holding so that it won't count to the weight. So I would suggest following changes: I think a drag and drop feature would help with inventory organization.  Being able to move items around within the inventory sheet to sort your items would at least be some way to sort the items. Automatic sorting by type would also be welcomed, so that the items can automatically be grouped by weapons, armor, potions, scrolls, etc.  Creating storing items like backpacks, pouches and bags where other items could simply be dragged an dropped in would be awesome. Better if you could set a capacity, how much weight fits in, and a check if it retains its weight (like the bag of holding). These holding items should then be foldable to hide items inside to have better overview. You then could have pouches for potions, scrolls, amulets, etc. Also, being able to put pouches inside of bags would be nice but not necessary.
I'd like to suggest two improvements for the character inventory in Roll20: Better overview and organization of the entire inventory Easier access to item details 1: Inventory overview and organization Right now, I only enter important equipment into the Roll20 inventory, because otherwise the list quickly becomes cluttered and hard to manage. Everything else ends up lumped together under "Other Possessions", which lacks structure — especially for characters with lots of stuff. What I'd love to see: The ability to define custom categories or "bags" to better organize the inventory. For example: Equipment (e.g. cloak, staff) Spell Components Consumables (potions, torches, etc.) Quest Items Tools Treasures  (just for selling) Documents (books, scrolls) Junk (worthless or flavor items) My current workaround: I’m using a Google Tables to separate items into those categories. It would be great if something like this could be managed directly within Roll20. 2: Easier access to item details Many items have longer descriptions. At the moment, I have to open the edit view and manually resize the text field every time I want to read the full description. My suggestion: A pop-out view or a quick "expand" button — similar to how spell details are handled — would make it much easier to view full item information without interrupting gameplay. Bonus ideas: A filter/search function (e.g. by name, type, or category) Sorting options (alphabetically, recently added, by weight, etc.) Ability to tag items Drag-and-drop items between categories/bags
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I second these suggestions, especially the Bag of Holding. I have been Searching through the forums to see if these things have been fixed yet. The bag of holding is especially frustrating as I just came back to Roll20 and was dismayed this this is STILL a thing that I asked about 5 years ago, (and according to my search in the forums) and has been a thing for at least 3 years before that.  Why are we still accepting workarounds like "use a special character" or "Make a Character called Bag of Holding". This can be coded, as D&DB has had this coded for quite some time. Why not here?
1760032387
Gauss
Forum Champion
Note: Character sheet related suggestions should clearly indicate which sheet it is regarding.  Inventory suggestions are on a per-sheet basis. It is up to the sheet coder(s) to implement it. 
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Edited 1760043151
Gauss said: Note: Character sheet related suggestions should clearly indicate which sheet it is regarding.  Inventory suggestions are on a per-sheet basis. It is up to the sheet coder(s) to implement it.  Sorry, I just came back to Roll20 after 5 years on DDB, and in person Games. So if I am missing a checkbox setting somewhere, it would be great to know. Please allow me to clarify.  The Default, Roll20, Character Sheet (Either Compact or Standard) should have container features by default. Drag and drop from Compendium to the (pick one) container.  They should be collapsible and sorted by (pick one). Basically everything that @tantalus3D and @pagox noted. I'm expressing agreement, along with my surprise, that this hasn't already been implemented as default. Meanwhile, I'm going to go back through the tutorial and see if I can remember how to code again.
1760043609
Gauss
Forum Champion
Aura Dracul said: Gauss said: Note: Character sheet related suggestions should clearly indicate which sheet it is regarding.  Inventory suggestions are on a per-sheet basis. It is up to the sheet coder(s) to implement it.  The Default, Roll20, Character Sheet (Either Compact or Standard) should have container features by default. Drag and drop from Compendium to the (pick one) container.  They should be collapsible and sorted by (pick one). Basically everything that @tantalus3D and @pagox noted. There are over 1000 character sheets on Roll20 across 300+ game systems. Even if we limit it to D&D there are over 20 different D&D related character sheets on Roll20.  You stated "Roll20", I could assume you mean "by Roll20"? So, if we narrow that down further, to "by Roll20 D&D character sheets" there are two of them.  "D&D 5e 2024 by Roll20" and "D&D 5e 2014 by Roll20".  Based on "Compact or Standard" I would assume you mean the "D&D 5e 2024 by Roll20" character sheet?  The name is missing from the OP's post, and I would urge them to add it at their earliest opportunity. 
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Gauss said: There are over 1000 character sheets on Roll20 across 300+ game systems. Even if we limit it to D&D there are over 20 different D&D related character sheets on Roll20.  You stated "Roll20", I could assume you mean "by Roll20"? So, if we narrow that down further, to "by Roll20 D&D character sheets" there are two of them.  "D&D 5e 2024 by Roll20" and "D&D 5e 2014 by Roll20".  Based on "Compact or Standard" I would assume you mean the "D&D 5e 2024 by Roll20" character sheet?  The name is missing from the OP's post, and I would urge them to add it at their earliest opportunity.  Fair points.  To Clarify further, "D&D default Character sheets (5e 2014 & 2025 editions) by Roll20". Honestly I was using the context clues in the OP, as I wasn't aware of a Bag of Holding being in game systems other than D&D. 
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Edited 1760044709
Gauss
Forum Champion
Aura Dracul said: Fair points.  To Clarify further, "D&D default Character sheets (5e 2014 & 2025 editions) by Roll20". Honestly I was using the context clues in the OP, as I wasn't aware of a Bag of Holding being in game systems other than D&D.  There are dozens of D&D spinoff game systems. Many of them share things like...Bags of Holding. Pathfinder is one example. The OP's post could have been about the Pathfinder by Roll20 sheet. :) Additionally, many users don't understand the distinction between "by Roll20" sheets and community created sheets. So the OP could have been talking about any of several dozen character sheets from any of the quite a few game systems that has a "Bag of Holding". 
I have had similar issues with this in the past and as a temporary work around I have just created a quick character sheet called 'x's bag of holding'. I have set this character up with the same stats as their original character so any items I use from that sheet have the same modifiers attached and therefore can just be rolled from there. The problem it creates is having to access a second sheet and remember to update any stats (during a level up for example), but I discussed these issues with the player who takes ownership of that and it has worked quite well as a temporary work around for the weight issue, albeit a bit of a clumsy one.
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Mike A. said: I have had similar issues with this in the past and as a temporary work around I have just created a quick character sheet called 'x's bag of holding'. I have set this character up with the same stats as their original character so any items I use from that sheet have the same modifiers attached and therefore can just be rolled from there. The problem it creates is having to access a second sheet and remember to update any stats (during a level up for example), but I discussed these issues with the player who takes ownership of that and it has worked quite well as a temporary work around for the weight issue, albeit a bit of a clumsy one. That's kinda my whole point. Why, after 8+ years, haven't all the things mentioned by the OP ( Tantalus3D ) and  Pagox   been implemented for the Character sheets (Specifically the 5e 2014 & 2025 D&D ones by Roll20) "out of the box"? Why are people still having to do workarounds after all this time? This is why I left this platform last time, and it's still not fixed.  Sure "Code your own fixes" is an easy answer. As  Gauss  mentioned: "There are over 1000 character sheets on Roll20 across 300+ game systems." Cool, lets have the same character sheet functionality out of the box, like "the other place" and people can still tweak them to their hearts content.  I have a big box of crayons if someone wants to explain why it's ( Still ) not this way.  Side note edit: The Bloodwell vial +1 (either D&D rule set) also fails to adjust the Spell attack and DC Save on character sheet. Just another "WTH" example.  I Cleared my Cache and it worked. 
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Gauss
Forum Champion
Aura Dracul said: Side note edit: The Bloodwell vial +1 (either D&D rule set) also fails to adjust the Spell attack and DC Save on character sheet. Just another "WTH" example. I could not replicate this in either the D&D 5e 2014 sheet or the D&D 5e 2024 sheet. It adjusted both the Spell Attack and the DC Save values.  If you'd like to create a thread in the Bug Report forum we could discuss this further and figure out why it isn't working for you. 
I cleared my browser cache, and it worked.  Gauss said: Aura Dracul said: Side note edit: The Bloodwell vial +1 (either D&D rule set) also fails to adjust the Spell attack and DC Save on character sheet. Just another "WTH" example. I could not replicate this in either the D&D 5e 2014 sheet or the D&D 5e 2024 sheet. It adjusted both the Spell Attack and the DC Save values.  If you'd like to create a thread in the Bug Report forum we could discuss this further and figure out why it isn't working for you.