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GPU acceleration for Win11 and Chrome

1748085648

Edited 1748086046
Hey folks, I just got a new PC with Win 11 on it, fresh install of chrome and fired up roll20, and I'm getting a warning about GPU acceleration hardware not being enabled.  [Chrome  Version 137.0.7151.41 (Official Build) (64-bit) ,  Win11 -  24H2,  26100.4061 ] I followed the roll20 link suggesting that in Chrome -> Settings -> Use graphics acceleration when available is set to enabled. I also set Chrome to in theory directly use the GPU via Windows 11 -> Settings ->System->Display->Graphics: Customise Settings for Applications, and then setting Chrome to GPU preference of High Performance. Chrome://gpu Graphics Feature Status ======================= *   Canvas: Hardware accelerated *   Direct Rendering Display Compositor: Disabled *   Compositing: Hardware accelerated *   Multiple Raster Threads: Enabled *   OpenGL: Enabled *   Rasterization: Hardware accelerated *   Raw Draw: Disabled *   Skia Graphite: Disabled *   Video Decode: Hardware accelerated *   Video Encode: Hardware accelerated *   Vulkan: Disabled *   WebGL: Hardware accelerated *   WebGL2: Hardware accelerated *   WebGPU: Hardware accelerated *   WebNN: Disabled I've also tried setting chrome://flags  to Override Software Rendering List to enabled. GPU rasterization to enabled. Zero-copy rasterizer to enable. None of this has worked to clear the roll20 warning. Anyone else encounter this and know the fix? Roll20 Devs - What specific technology needs to be enabled that the banner is flagging is missing? Help :)
1748102353
Gold
Forum Champion
A couple months ago this was happening to folks with new Macs (m3 chip). I believe that you are safe to just press Dismiss and Do Not Show Again .... and that you are not having any Roll20 hardware accell issues, but just having an issue with the warning flag not-going-away.  Could be wrong but that's my hunch