Weird War II is a variant of 3rd/3.5
edition D&D that blends sci fi, magic/fantasy, and horror into an alternate
WWII setting. We meet every other Sunday 7pm ET - next session is June 1 .
The game is on Roll 20 and discord. We need 1-2 more players.
Experience with 3rd/3.5 edition is helpful but not necessary. The players are a mixed group of
Allied commandos in an alternate history. They have landed and assaulted a
nebelwerfer rocket artillery battery and took several prisoners. However, some
of the dead Germans began to fight again (using rifles). The players killed the
monsters before blowing the guns and retreating to a nearby rally point with
prisoners in tow. Other missions have included fighting a Nazi wizard in a
cemetery, blowing up a secret weapons facility (V3 guns), and recovering the
Bayeux Tapestry from the same Nazi wizard. They also have a jeep haunted by the
spirit of General George Patton (KIA). They have completed advanced training
with a secret Allied unit. They are currently operating in southern France in
support of Operation Dragoon, the southern D-Day. They blew up an airfield and
killed a Nazi werewolf. We have a sniper/radioman, a squad
NCO/combat engineer/artificer, a medic/chaplain (reskinned cleric), and a
French resistance fighter/spy. The sniper will be on indefinite leave in a few months IRL. Grunt is the basic character class with many
specialties (engineering, radio, mechanic, etc.). We are level 6 - with 4
levels in a basic military class and 2 levels in a military or magical prestige
class. Message me directly if interested.
There are two versions of the game, we
are using the NON Savage Worlds edition.