Sorry about the title being wrong, decided to change the setting to faerun and forgot to edit the title before posting. I'm looking for players to start a long running faerun campaign. It will be played weekly, maybe more if scheduling allows. I know this sounds rather generic for a setting but I don't want to give away much before the game starts. As a DM I prefer a mixture of both RP and combat. The game will start with a group of players out treasure hunting and will lead into a much more detailed and interesting story/plot. The outcome will largely depend on the actions of the players and is not set in stone. The first gaming session won't involve actual game play. The first session will be for character construction, rolling stats, discussing various things with the GM and so on. The reason for this is to avoid lengthy Q&A sessions prior to game play. This will also allow me to study the characters in order to provide a fair and challenging game for the characters based on their strengths/weakness. This also allows the GM to make sure a class choice won't be too disruptive to the game before players go through the process of making a character. As GM I also allow players to immerse themselves in the game setting. This way there's more to the campaign than hack, slash, loot, town, repeat. Players can use crafting skills, perhaps set themselves up in a nearby town, become recognized fixtures in an area, build a reputation, and more. The campaign setting has a general direction with a beginning and an end, but not rigidly defined. This is to allow players to have fun and not be stuck on a single course. I've run good, neutral, and evil parties before so I can GM any of them and tailor the campaign to suit the party alignment. Also no rules lawyers please. Please make sure you can play at the time/date the group decides on, I've tried to get this quest going twice before only to have it fall apart after the first session. Players Slots: 5 Party Alignment: Not set Preferred Party: (Tank, Skill Monkey, Divine, Arcane, Whatever) Gaming Sessions: 1-2 times a week Starting Level: 4th Allowed Resources: Core books (PH, DMG, MM), Complete Series, Libris Mortis Other: The GM will have an interesting little something for the players during the character construction phase. Not telling what beforehand though. Stat Rolling: 5d6, drop two lowest, reroll any 1s Hit Points: 1st level max, may roll HP at level up or split the difference. Split the difference = take 1/2 hit die for HP automatically without rolling. (Barbarians with a d12 HD would get 6 on split the difference) EXP: Players might acquire bonus Exp for good RPing or thinking outside the box to solve problems in unique ways. Session Length: 2 hours minimum, more if the GM/party are up for it. Please do not ask if you can get one thing, or this and that from a book outside the stated resources. The answer is no because it would be unfair to the other players. Also stats will be rolled, not bought. I've never liked the stat buy system and that has not changed. Don't ask. Feel free to ask questions about other things. Game Variants Use Magic Device: This skill is conditional. If a fighter grabs a magical item and tries to activate it, a UMD check is required. If someone who knows how to use an item hands it to the fighter, like a wand, and says 'Say abracadabra to activate it' no UMD check is required. Spell Components: I normally don't require players to use/keep track of components to cast spells. If the spell is unusually powerful and/or expensive to utilize, components may still be required.