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D&D 3.5 Forgotten Realms Campaign (Long Running)

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Edited 1412610328
Sorry about the title being wrong, decided to change the setting to faerun and forgot to edit the title before posting. I'm looking for players to start a long running faerun campaign. It will be played weekly, maybe more if scheduling allows. I know this sounds rather generic for a setting but I don't want to give away much before the game starts. As a DM I prefer a mixture of both RP and combat. The game will start with a group of players out treasure hunting and will lead into a much more detailed and interesting story/plot. The outcome will largely depend on the actions of the players and is not set in stone. The first gaming session won't involve actual game play. The first session will be for character construction, rolling stats, discussing various things with the GM and so on. The reason for this is to avoid lengthy Q&A sessions prior to game play. This will also allow me to study the characters in order to provide a fair and challenging game for the characters based on their strengths/weakness. This also allows the GM to make sure a class choice won't be too disruptive to the game before players go through the process of making a character. As GM I also allow players to immerse themselves in the game setting. This way there's more to the campaign than hack, slash, loot, town, repeat. Players can use crafting skills, perhaps set themselves up in a nearby town, become recognized fixtures in an area, build a reputation, and more. The campaign setting has a general direction with a beginning and an end, but not rigidly defined. This is to allow players to have fun and not be stuck on a single course. I've run good, neutral, and evil parties before so I can GM any of them and tailor the campaign to suit the party alignment. Also no rules lawyers please. Please make sure you can play at the time/date the group decides on, I've tried to get this quest going twice before only to have it fall apart after the first session. Players Slots: 5 Party Alignment: Not set Preferred Party: (Tank, Skill Monkey, Divine, Arcane, Whatever) Gaming Sessions: 1-2 times a week Starting Level: 4th Allowed Resources: Core books (PH, DMG, MM), Complete Series, Libris Mortis Other: The GM will have an interesting little something for the players during the character construction phase. Not telling what beforehand though. Stat Rolling: 5d6, drop two lowest, reroll any 1s Hit Points: 1st level max, may roll HP at level up or split the difference. Split the difference = take 1/2 hit die for HP automatically without rolling. (Barbarians with a d12 HD would get 6 on split the difference) EXP: Players might acquire bonus Exp for good RPing or thinking outside the box to solve problems in unique ways. Session Length: 2 hours minimum, more if the GM/party are up for it. Please do not ask if you can get one thing, or this and that from a book outside the stated resources. The answer is no because it would be unfair to the other players. Also stats will be rolled, not bought. I've never liked the stat buy system and that has not changed. Don't ask. Feel free to ask questions about other things. Game Variants Use Magic Device: This skill is conditional. If a fighter grabs a magical item and tries to activate it, a UMD check is required. If someone who knows how to use an item hands it to the fighter, like a wand, and says 'Say abracadabra to activate it' no UMD check is required. Spell Components: I normally don't require players to use/keep track of components to cast spells. If the spell is unusually powerful and/or expensive to utilize, components may still be required.
I might be interested, however, what timezone are you located in? I wouldn't want to join and suddenly find out it's much too incompatible for me.
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Edited 1412619569
Something I forgot to add Favor and Wrath: To make the game more interesting I've developed a favor and wrath system regarding deities. Favor: If a player who follows a deity does something special it's possible for them to earn favor points. At a later time the character can pray to the deity asking for their help, such as a cleric who is out of healing spells prays to their deity for help because a party member is dying. If the character has enough favor points the deity might grant them the use of a minor healing spell in return. This is not limited to divine magic users however. If a fighter prays to their god for help in battle and has enough favor points they might receive something like +4 strength for the rest of the battle. Wrath: If a player who follows a deity does something to anger them they can earn wrath points. Such as a cleric of a good deity committing murder, or the follower of an evil deity helping their enemies. Actions that go vastly against the tenants of one's faith can earn divine wrath. Like favor it comes in a variety of forms. A cleric who commits serious violations of their faith may find their divine spells no longer function. The deity is upset with the cleric and therefore withholds their power. A fighter might sudden be stricken with -4 strength during battle, or any other number of things. GM Notes: The player and character will never know how many favor or wrath points they have. The GM keeps track of that privately and players who follow deities need to be mindful of their actions. They can pray for help but may or may not receive it if the GM determines they do/don't have enough favor points. This is designed to help make the game more interesting for those who follow faiths, but obviously I'm not going to let it be a game breaker. For instance praying to a deity to slay the big bad of a campaign. Obviously this won't happen, so just be mindful and realistic when seeking divine favor. Also deities are mindful that sometimes a rule might need to be bent for extraordinary situations, so as GM I'm not going to be hitting people with lightning bolts for the littlest thing. I'm also reasonable and realistic as well.
I'm EST
Hello, I am really new to RPGs and I am not at all familiar with D&D 3.5, but I am definitely interested in joining if you'll have me.
This seems interesting to me, I'd need to know when a session would be, as EST is a fair way away from my timezone (GMT)
The session time hasn't been decided yet, however you're 4 hours ahead of me.
I'd be very interested in joining if the session time fits in my schedule. I'm in EST so at least we'll be operating on the same time zone.
I could probably have a Character concept and sheet tommorow, a Backstory may take a while to write, but I'd gladly join if I'm welcome.
I am also GMT if you would like a rogue that has no memory of his past i'm your guy please feel free to pm me i'm online every night but i do get in at 10pm GMT 2 nights a week whats the same as 6pm where you are
@Daniel K: PM me a basic idea of what you had in mind to play. I'll look it over and see how things go. @John B: A rogue with no memory is fine, that could make for some interesting ideas on the GMs part ;)
I would be very interested in joining your campaign if you would allow me. As for an idea for what character I have in mind, I love to play fighters and clerics more than anything else and I am ready to fill to what your group needs. Typically as for what time I can play, my work schedule has been somewhat erratic lately but for the most part I am off every Friday and most Mondays.
Hello Alexander, I am very interested in your campaign. As a GM myself I understand how much goes into doing a world based campaign setting and would love to stick around for the long haul. My only restriction is that I run a game myself on sundays usually between 1200est - 1600est. My character concept would be a Dwarf Barbarian later prestiging into frenzied beserker. Barbarians being my favourite class to play I know how to play them well. The concept for my dwarf is an odd one. He hates mountains and being underground, which is ok for some dwarfs like golden dwarfsbut he is a shield dwarf and that made him an outcast among his people. At an early age he left Iltkazar (can change city based on time frame of campaign) with only a memento of his family, a greataxe with his clan insignia, to wander the surface on his own. He learned to survive among the beasts and wilderness. However being young and meaty made him a tasty option to many of the creatures of the forest which in turned caused him to learn how to fight them off. Because he never had any formal martial art training as a young pup he learned how to fight the only way he could, by fighting like the beasts around him. Swinging his greataxe like the great apes swung their arms, leaping through the air like the jaguar making its kill, and crushing grabs like the grizzly startled out of hibernation. Let me know if you like :)
Hey Alexander, I've played D&D on and off for 8 years and have been looking for a new weekly group due to being in the military and having to move around a lot. I really like the concepts you've put together and you game sounds like it has lots of potential. If you still have room I'd like to get in on it. I would be playing a half orc cleric of Kord. I can whip up a detailed backstory for you if need be. I try to play a more immersive style focused on RP. So let me know if you need another player, my schedule is flexible.
As of right now I may have the five game slots filled. However if I didn't send you a PM I'll still keep your name and idea in mind. If the current five players don't show up within 2 days I'll be looking for replacements.
I might be interested, but the day(s) of the week this would be played will be important. Days I am not available are: Sunday, Tuesday, Wednesday. Saturdays can be iffy at times, but are open to negotiations. As far as groups go, I strongly favour older gamers - age 30+. Having started playing D&D in the late '80s, I have come to the conclusion that it works best to game with people of a similar age - there's a notable difference between gamers that have experienced the stresses of family life and jobs, and those that are (pre-)college age. This doesn't mean one is better than the other, but it might help in creating a harmonious gaming environment. Would your campaign be mostly story-driven, or dungeon/combat-driven? Personally, I am very much a lore/story/character background-driven gamer. My favourite campaigns have always been those where combat was an occasional occurrence - an interesting diversion, but hardly something you want every session. In essence - combat is a distraction from roleplay, and players that favour combat solutions to problems would probably prefer a different kind of compaign than I. It would be good to know where you stand on this.
Sounds good.
I hope it doesnt sound bad, but I am really hoping some people don't show :)
How would that matter? No sensible Gm will go by first-come, first-serve. I sure hope the GM will decide who gets to play, and not the players or random luck.
I'm very interested in joining. I'm CST but stay up later than most. I have 0 experience with table-top RPG gaming but very excited to get into it. I've read through a lot of the 3.5 phb and have a char/backstory put together but willing to do whatever.
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Edited 1412771507
if you'll take a CN crossdressing beguiler that has trouble dealing with large groups(social anxiety) and generally uses his skillset to screw with people, I have comic relief for you! I'm taken on sundays though.
Patrick v. said: How would that matter? No sensible Gm will go by first-come, first-serve. I sure hope the GM will decide who gets to play, and not the players or random luck. It matters because he already said his group was full.