Hi all, I don't think this one has been suggested yet, apologies if I have missed an existing post on the subject My suggestion is for an option on foreground objects to restrict vision for tokens that are under them, in addition to the conditional fade. As an example, if a player enters a fog cloud, then their vision is restricted to a 5 foot radius while under the cloud template. The vision distance could be configurable via an addition to the current foreground object menu.