Having DM'ed on Roll20 for several years now, one of the things I sometimes run up against is the fact that resource and inventory management can be difficult for players, simply because of the sheer amount of different things that can accumulate as the campaign progresses. I understand that just giving them less stuff might be the more straightforward solution, but I don't want to limit the players like that. Seeing other posts about inventory management suddenly gave me an idea. What makes it difficult for players to remember all the resources they have, is partially because you have to look in different places to find what you have. So what if I made the resources visible on the page, outside of the sheets and handouts? It works like this: Rather than making a separate Page for each map, battle map, or Scene shot I want to show the players, I just use a limited amount. The basic version can just use 1 page, where you put all the resources in the top 4-10 "rows" of the page, or the first few "columns" of the page. These resources (like potions, magic items or even certain features) can be represented with a token the players can control. You turn on the nameplate of the token, and use the three Token Bars to keep track of how many uses are left or other such attributes. You could even use Tooltip to give a simple reminder of what it does. I would still make use of Handouts so that detailed explanations for items and such can always be looked up. Any battle map or scene you want to show you can prepared outside of the viewing area (thanks Jumpgate for that new feature), and dragged into view when needed, along with tokens you can prepare beforehand. If a map is larger than the previous one, you can easily adjust the page size to make it fit. And because the "Inventory" of the players is either in the first few rows or columns, changing the page size isn't going to make the content suddenly be on the middle of the page. A more advanced version could make use of up to 4 pages, for example: World Map, Combat, Exploration, Roleplay. This way, you could even put the resources that are only useful in combat, exploration or roleplay, visible on the respective page. This would prevent cluttering when you inevitably end up with many items. On a Roleplay page, you could even place tokens to represent Journals, notes, etc. which the players might have picked up (and gotten a Handout for), which could be a nice reminder for them. TLDR : Put tokens in the first few rows/columns that represent items/consumables/resources, and use the same page for basically everything in your game, just replacing the maps you show by dragging them in and out of view of the players, and changing the page size when needed.