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Daggerheart Sheet & Builder by Demiplane

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Katie Mae🔮
Roll20 Team
This is Demiplane’s official sheet and builder thread for Daggerheart from Darrington Press ! This utilizes the Demiplane Integration Beta to bring these sheets to Roll20, which you can learn more about on our blog . Please ask any questions, leave feedback, report bugs, or share your suggestions and ideas here! Recent Updates [05/20/25] Daggerheart Sheet & Builder Launch [06/05/25] Roll20 Art + Scenes + Token Pack Release   [07/22/25] Demiplane Compendium & Adversaries on the Roll20 Tabletop   What's Up Next Custom Maps + Adversary Tokens:  We currently are working on commissioning custom maps for the Quickstart Adventure as well as Adversary Tokens. While Adversary Tokens will be a bit quicker, the custom maps may take a little bit of time!   Continuing Relationship with Darrington Press:  We have a few things under the hood we cannot discuss yet, but we wanted to let you know we are in close discussions with Darrington Press to work together for the best digital experience possible.  Reporting A Bug If reporting an issue in this thread, please follow the following format: Description Of Issue: Try being as detailed as possible when writing a description. Documenting the exact steps you've taken will let us follow the same path in trying to replicate & test the issue. Screenshots: A picture is worth 1,000 words and a Gif 10,000. Suggestions & Ideas If sharing a suggestion or idea in this thread, please follow the following format: Brief Description: A quick summation of the feature, why it is needed and who it would help. Screenshots: Book (Core Rule Book, Bestiary...), page #s, MS Paint Masterpiece…
Just tried the daggerheart SC..  there is no actual sheet...?
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I really don't understand why we have to deal with this unnecessary demiplane integration to play this specific system. I get why some people who only want to use a digital version of a character sheet would want to use Demiplane (even though it doesn't even give you the option to make your dice rolls appear in a shared group, which is insane) but why not simply make a Roll20 Compendium and Character Sheet integration like for D&D?   For example, there are basically no tools for the GM: no adversaries, no items, no enivronments. I can't drag and drop an Item that I have created in Roll20 into the Demiplane Character Sheets. Why? Why don't I get a feature to track my fear as a GM? Why is there no feature for Countdowns, a prominent aspect of the Game? Why would you choose to design it that way? You wouldn't. These are unnecessary boundaries that are only there because of corporate bullshit, because they need to justify the integration of Roll20 and Demiplane even if it makes the experience worse for the users.  I had high hopes for this Launch because I felt that this game wants to make the Lifes of GMs easier, and I am happy with everything on the Darrington Press side, but the digital Aspects really fall flat. If this stuff is not adressed soon, I'll switch to foundry as soon as there are inofficial Character Sheets available over there (And of course I stop paying you once that happens)
Rick I. said: Just tried the daggerheart SC..  there is no actual sheet...? You have to create a linked demiplane Character not the normal new Characters. Its very unintuitive that way. 
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Suggestions: Fear Tracker: Brief description: Either a specific sheet for the GM or some other visual feature, where you can track your fear ressources. Would be helpful for: GMs (You know, the people who make it possible to play in the first place) Adversaries & Environments in Roll20: Brief description:  Have the adversary & Environment sheets available directly in Roll20 so I can quickly drag and drop them on the map and track their HP, Stress and other ressources for each individual, and roll the Trait Rolls and Damage Rolls in one click. Also a blank Adversary and Environment sheet so you can easily and quickly make your own. Would be helpful for:  GMs (You know, the people who make it possible to play in the first place) Items, Weapons and Consumables: Brief description:  Have the Items, Weapons and Consumables directly in Roll20 so you can drag and drop them into the Sheets of the players when they find them, or even have them allready organized in rollable Loot Tables like shown in the Core Rulebook. Would also be helpful so the GM can quickly create unique items by copying or editing the official items. Would be helpful for:  GMs (You know, the people who make it possible to play in the first place) & Players Countdowns Brief description:  A Simple visual overlay where every player can see a Countdown tracker, like a number, that the GM can tick up or down for dramatic effect. Since Countdowns are a prominent feature in the core Rulebook it would also be good to have the option to have multiple countdowns going at the same time. Would be helpful for:  GMs (You know, the people who make it possible to play in the first place) & Players
More Suggestions: Improved UI for Roll results: Brief description : Currently the UI does not function properly in the Roll20 Chat, it cuts of the Total Result if you dont enlarge the chat manually, also it does not say if the Roll was with Fear or Hope (allthough to be fair, you can tell by the color) Also it doesnt indicate a Critical Success in any interesting way, which would be great. Would be helpful for: All Players and GMs 
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Naver said: Suggestions: Fear Tracker: Brief description: Either a specific sheet for the GM or some other visual feature, where you can track your fear ressources. Would be helpful for: GMs (You know, the people who make it possible to play in the first place) Adversaries & Environments in Roll20: Brief description:  Have the adversary & Environment sheets available directly in Roll20 so I can quickly drag and drop them on the map and track their HP, Stress and other ressources for each individual, and roll the Trait Rolls and Damage Rolls in one click. Also a blank Adversary and Environment sheet so you can easily and quickly make your own. Would be helpful for:  GMs (You know, the people who make it possible to play in the first place) Items, Weapons and Consumables: Brief description:  Have the Items, Weapons and Consumables directly in Roll20 so you can drag and drop them into the Sheets of the players when they find them, or even have them allready organized in rollable Loot Tables like shown in the Core Rulebook. Would also be helpful so the GM can quickly create unique items by copying or editing the official items. Would be helpful for:  GMs (You know, the people who make it possible to play in the first place) & Players Countdowns Brief description:  A Simple visual overlay where every player can see a Countdown tracker, like a number, that the GM can tick up or down for dramatic effect. Since Countdowns are a prominent feature in the core Rulebook it would also be good to have the option to have multiple countdowns going at the same time. Would be helpful for:  GMs (You know, the people who make it possible to play in the first place) & Players Until something comes out, for some of these, fear & counts, I was planning on using cards (unique graphics for each of course). 
These suggestions are great and well formatted -- thanks @Naver!
Peter said: These suggestions are great and well formatted -- thanks @Naver! You're welcome, sorry for the passive agressiveness. It was just a big gap between my expectations and the reality on release. Hope you guys can work something out soon. 
Naver said: I really don't understand why we have to deal with this unnecessary demiplane integration to play this specific system. I get why some people who only want to use a digital version of a character sheet would want to use Demiplane (even though it doesn't even give you the option to make your dice rolls appear in a shared group, which is insane) but why not simply make a Roll20 Compendium and Character Sheet integration like for D&D?   For example, there are basically no tools for the GM: no adversaries, no items, no enivronments. I can't drag and drop an Item that I have created in Roll20 into the Demiplane Character Sheets. Why? Why don't I get a feature to track my fear as a GM? Why is there no feature for Countdowns, a prominent aspect of the Game? Why would you choose to design it that way? You wouldn't. These are unnecessary boundaries that are only there because of corporate bullshit, because they need to justify the integration of Roll20 and Demiplane even if it makes the experience worse for the users.  I had high hopes for this Launch because I felt that this game wants to make the Lifes of GMs easier, and I am happy with everything on the Darrington Press side, but the digital Aspects really fall flat. If this stuff is not adressed soon, I'll switch to foundry as soon as there are inofficial Character Sheets available over there (And of course I stop paying you once that happens) Yeah I don't wanna act like I know what happens behind the scenes in this kind of website, but the Daggerheart rules were out for a year, and those had the GM tools front and center. And yet, were not available at launch, and they're pretty important. So I agree with every suggestion you made, go off. o7
A Emphatic agreement with MythicalSushi and Naver. Given that there are no GM tools for Daggerheart on Roll20, I'm not sure it's even worth the effort to try to run it here. Might as well lean hard into theater of the mind.
Howdy howdy! Thank you again for the feedback, I come heralding some updates that will hopefully address a solid portion of these concerns:  NOW:  When we launched, there was a lack of full VTT Support for Roll20. While you can pull your Demiplane Characters from Daggerheart NEXUS into Roll20, we wanted to make that experience even more dynamic and expanded. With approval from our our friends at Darrington, Art + Token + Scenes Pack is now available for purchase on the Roll20 Marketplace. Those who pre-ordered through Demiplane or DriveThruRPG have received this already! This pack includes:  6 maps with corresponding Scene art from the Campaign Frames in the Core Rulebook, including the Witherwild and The Age of Umbra. 9 Scenes depicting Communities like Loreborne and Wildborne. 420+ tokens for NPCs and Creatures, featuring ancestries like Clanks, Drakona, Fungrils, Katari, and more! 180+ Art Portraits depicting full-bodied art of NPCs and Creatures, as well as Spells, Items, and Locations! Handouts with helpful tips for using the VTT. NEXT:  We’re continuing to work with Darrington to expand the support for VTT play of Daggerheart. Here’s a few things coming up next: Custom Maps + Adversary Tokens:  We currently are working on commissioning custom maps for the Quickstart Adventure as well as Adversary Tokens. While Adversary Tokens will be a bit quicker, the custom maps may take a little bit of time! Adversary Sheets within the VTT:  Our Demiplane integration in Roll20 VTT continues. Our engineers are hard at work to allow Demiplane Adversary sheets to work within the VTT. This means you’ll be able to spawn adversaries right from the compendium in Roll20 and they’ll appear with a token and linked Adversary sheet - ready to roll into VTT game chat. We’re aiming for the end of July to release this feature, but that’s an early estimate subject to change.  Continuing Relationship with Darrington Press:  We have a few things under the hood we cannot discuss yet, but we wanted to let you know we are in close discussions with Darrington Press to work together for the best digital experience possible.  Your feedback plays a huge role in making the Daggerheart VTT experience something special. So please, keep sharing, and thank you again for all your input!
Thanks for taking this serious. The Tokens and Maps actually don't do much for me since I allready have a huge map collection and choose the Token Art for my Campaign myself, so a specific Daggerheart Map Pack or Token Pack is not really what I'm looking for, but thats just me, maybe its quite usefull for other people. The Adversaries and Environments really should take the Priority, because that is the thing that is holding me back the most.  While Players could easily do some Macros for Abilities that are not yet rollable on their sheet, the GM can't create specific macros for attack and damage rolls for hundreds of adversaries.  I hope that you are gonna think about the GM more in the Future and not only make playable Features for the Players, because it really is frustrating if you have to shoulder alot of the responsibilites allready and then get no help from the VTT either. 
Naver said: Thanks for taking this serious. The Tokens and Maps actually don't do much for me since I allready have a huge map collection and choose the Token Art for my Campaign myself, so a specific Daggerheart Map Pack or Token Pack is not really what I'm looking for, but thats just me, maybe its quite usefull for other people. The Adversaries and Environments really should take the Priority, because that is the thing that is holding me back the most.  While Players could easily do some Macros for Abilities that are not yet rollable on their sheet, the GM can't create specific macros for attack and damage rolls for hundreds of adversaries.  I hope that you are gonna think about the GM more in the Future and not only make playable Features for the Players, because it really is frustrating if you have to shoulder alot of the responsibilites allready and then get no help from the VTT either.  Oh absolutely, and as a forever GM you have my fealty for life! After Adversaries and Environments in the VTT, what do you think should be the next thing we take a look at? 
I'd say Fear and Countdown Tracker + Items
Honestly I would rather just buy it in Roll20. Adversary sheets and token already in the roll20 without me having to bring them from another site. Using 2 websites to do one job feels bad and slows the game down. I agree with the feedback from Naver and would like to see these things in the Roll20 app. Also, Roll20 is being advertised as the best site to try Daggerheart so why not have the Quickstart Adventure preloaded in the site as well? I'm trying to add it in roll20 as we speak but it's a lot of copy and pasting. My players are excited to try out the new game but none of them use Demiplane, actually none of them heard of it until now. I appreciate that you have a map and token pack however in buying the D&D monster book, dungeon master book or player book those tokens maps and handout came with it. This actually feels like a bit of double dipping, as I will buy the book then have to buy the tokens that normally come with the monster sheets in Roll20.   I'm excited to play, I like Naver, but it doesn't feel like the game is ready for roll20 yet.  Cheers and thanks for listening. 
Naver said: I'd say Fear and Countdown Tracker + Items Both of those are going to be part of our full GM suite of tools for Daggerheart! While that toolset will be primarily on Demiplane to begin with when it's released, we're hoping to bring it to the integration as development continues.
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Thats nice and all, but right now Demiplane is not really useful for online Play. I understand how a Platform like this could be useful if you only play with theatre of mind and don't need battle Maps, and I would consider using it for this, but If the players can't even see each others dice results in the chat, that makes it really useless. Right now the Groups in Demiplane only provide the content sharing function and thats it.  Also to add to what Mark R. said: Setting up a Daggerheart Game in Roll20 right now is overly cumbersome, because I have to explain a lot of steps to my Players: 1. Create a Demiplane Account 2. Get into my Demiplane Group so I can provide content sharing 3. Create your character 4. Create a Roll20 Account 5. Link your Roll20 Account to your Demiplane Account (Had to explain how to do that in some detail to a couple of Players that are not as experienced with digital stuff)  6. Get into my Roll20 Campaign 7. Create a Demiplane linked Character Sheet (multiple players of mine did not find the right option for this and created normal PC Characters that I had to delete again) 8. Link your Demiplane Character to the Character Sheet (The loading time on this is also an additional burden, because it loads for several seconds everytime you closed the Character sheet, without minimizing it, and some players were not able to roll dice in the chat when they had their Sheet opened in a new Window.) Compare this to how you set up a D&D Game on Roll20: 1. Create a Roll20 Account 2. Join my Campaign 3. Create your Character - Done! Content Sharing allready dealt with over the Campaign, all Items, Classes and Stuff ready in the Compendium. So yeah I really have to agree with Mark R. here. I don't see why you couldnt just do a Roll20 ready Version of the Character Sheet, even if it might lack some features or not show the Artwork of the cards or anything, it would still be a better user experience. Right now I don't understand what Demiplane brings to the table that makes it such an necessity for this particular game. Maybe you could elaborate on that, so we understand what it is about this game that makes Demiplane a necessity, aside from some deal with Darrington Press and the need to justify the whole Demiplane + Roll20 Integration, because I'm pretty sure Darrington Press would care more about a good user experience for players and GMs and not about the internal needs of your company. I don't want to assume like I know whats going on behind the scenes either, but when there is so much extra barriers involved, it doesn't feel like the user experience was front and center in your design descisions.
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Side Note: From the DemiPlane Character Sheet: HP being assigned to a token bar does not work like stress and set a Max. Instead it just increments up. It should behave like stress (increment up to, and show Max values on the token bar).
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My Edit did not take above, here is some pics to illustrate the issue. Bog here on his DemiPlane sheet has 6 boxes/squares of HP and Stress. Mapped the bars of course to the correct attributes. Stress = Blue bar; HP = Red bar. Bog has taken 2 stress (of 6), and taken/lost 3 hp (of 6). Note the Red bar / HP is not reflecting Max correctly, even though hp is assigned correctly (as per my other post above). Blue bar / Stress is working as expected.
Good that you mention it Skrinch, same issue here as well
Naver said: Thats nice and all, but right now Demiplane is not really useful for online Play. I understand how a Platform like this could be useful if you only play with theatre of mind and don't need battle Maps, and I would consider using it for this, but If the players can't even see each others dice results in the chat, that makes it really useless. Right now the Groups in Demiplane only provide the content sharing function and thats it.  Also to add to what Mark R. said: Setting up a Daggerheart Game in Roll20 right now is overly cumbersome, because I have to explain a lot of steps to my Players: 1. Create a Demiplane Account 2. Get into my Demiplane Group so I can provide content sharing 3. Create your character 4. Create a Roll20 Account 5. Link your Roll20 Account to your Demiplane Account (Had to explain how to do that in some detail to a couple of Players that are not as experienced with digital stuff)  6. Get into my Roll20 Campaign 7. Create a Demiplane linked Character Sheet (multiple players of mine did not find the right option for this and created normal PC Characters that I had to delete again) 8. Link your Demiplane Character to the Character Sheet (The loading time on this is also an additional burden, because it loads for several seconds everytime you closed the Character sheet, without minimizing it, and some players were not able to roll dice in the chat when they had their Sheet opened in a new Window.) Compare this to how you set up a D&D Game on Roll20: 1. Create a Roll20 Account 2. Join my Campaign 3. Create your Character - Done! Content Sharing allready dealt with over the Campaign, all Items, Classes and Stuff ready in the Compendium. So yeah I really have to agree with Mark R. here. I don't see why you couldnt just do a Roll20 ready Version of the Character Sheet, even if it might lack some features or not show the Artwork of the cards or anything, it would still be a better user experience. Right now I don't understand what Demiplane brings to the table that makes it such an necessity for this particular game. Maybe you could elaborate on that, so we understand what it is about this game that makes Demiplane a necessity, aside from some deal with Darrington Press and the need to justify the whole Demiplane + Roll20 Integration, because I'm pretty sure Darrington Press would care more about a good user experience for players and GMs and not about the internal needs of your company. I don't want to assume like I know whats going on behind the scenes either, but when there is so much extra barriers involved, it doesn't feel like the user experience was front and center in your design descisions. I hear you! (And you, Mark R.!) While Peter (our Demiplane Lead) is out for the rest of this week, he's definitely the best one to answer these questions and talk about the vision for the integration. He'll be back next week, and I'll have him drop in to talk shop! 
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Katie Mae🔮
Roll20 Team
Skrinch said: My Edit did not take above, here is some pics to illustrate the issue. Bog here on his DemiPlane sheet has 6 boxes/squares of HP and Stress. Mapped the bars of course to the correct attributes. Stress = Blue bar; HP = Red bar. Bog has taken 2 stress (of 6), and taken/lost 3 hp (of 6). Note the Red bar / HP is not reflecting Max correctly, even though hp is assigned correctly (as per my other post above). Blue bar / Stress is working as expected. Huh, thanks for bringing this up! Let me check in with the DemiDevs about this one. I'll report back! 
That would be much appreciated, thanks for the effort.
Katie Mae🔮 said: Skrinch said: My Edit did not take above, here is some pics to illustrate the issue. Bog here on his DemiPlane sheet has 6 boxes/squares of HP and Stress. Mapped the bars of course to the correct attributes. Stress = Blue bar; HP = Red bar. Bog has taken 2 stress (of 6), and taken/lost 3 hp (of 6). Note the Red bar / HP is not reflecting Max correctly, even though hp is assigned correctly (as per my other post above). Blue bar / Stress is working as expected. Huh, thanks for bringing this up! Let me check in with the DemiDevs about this one. I'll report back!  The developers have just put out a fix for this! You may need to give your tab a hard refresh, but we're so back!!
Glad to see that you try to fix things quickly but I hate to be the bearer of bad news:  At least for me this Fix made it worse, because now the HP, Stress and Armor Slots don't seem to link to the Token at all anymore. I tested it now on several browsers, both with the a Player and alone as GM. The Token is linked to the Character and the relevant Stats are linked to the Token Bars but they don't show the Maximum or the curent Stress, HP or Armor Slots.  My Campaign is set up as Jumpgate (If that should be relevant) Previously it was functioning just as Skrinch showed in his pictures.
Also just to give another bit of feedback on what would be important for me in future updates and GM functionality: Customziable Adversaries, Environment, Weapon and Equipment Stat Blocks. I don't mind if its over Demiplane or Roll20 for now, allthough I still rather have my Functionality in one place. But Daggerheart in particular is very adamant about the Fact that GMs should feel free to Homebrew and make their own Adversaries etc.  So since Sites like DnD Beyond allready feature Homebrew Functionality, I would really hope that that becomes a key function in the near future.
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It works! I had to blast everything associated with Roll20 in my browser (cache/files/etc) and now it works. Thank you!! Confirmed - The pulldowns are not available (or null so nothing to pull down). I even re-imported the demiplane character (Bog above) to see if that would help. Naver said: Glad to see that you try to fix things quickly but I hate to be the bearer of bad news:  At least for me this Fix made it worse, because now the HP, Stress and Armor Slots don't seem to link to the Token at all anymore. I tested it now on several browsers, both with the a Player and alone as GM. The Token is linked to the Character and the relevant Stats are linked to the Token Bars but they don't show the Maximum or the curent Stress, HP or Armor Slots.  My Campaign is set up as Jumpgate (If that should be relevant) Previously it was functioning just as Skrinch showed in his pictures.
Glad to hear it works for you Skrinch, but even after deleting my entire Browser Cache (On two seperate Browsers) it doesn't work for me.
I also deleted site associated cookies and files, along with the cache. Hope that works for you!
Every time I try to use the Demiplane sheets for Daggerheart it says roll20 refused to connect. I made sure my Account was linked. And I have a character made in Demiplane. What do I do? I refreshed, logged out and back in.
Sirius said: Every time I try to use the Demiplane sheets for Daggerheart it says roll20 refused to connect. I made sure my Account was linked. And I have a character made in Demiplane. What do I do? I refreshed, logged out and back in. I think one of my Players had to shut off some kind of AddBlock/Protection Browser Extension, because it blocked the Connection between Roll20 and Demiplane (Another reason why this 2 Sites for 1 Function Thing is needlessly complex)
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Skrinch said: I also deleted site associated cookies and files, along with the cache. Hope that works for you! Unfortunately, even if I try it on a newly installed Browser that I never used to run Roll20 before it doesnt work. It's not to bad for now, since the Status Bars are more of a Gimmick, but still, should work, and I am sure it would work better if it was all on one Site Third try over Firefox did eventually work, but neither Chrome or Brave did, even after erasing everything.
Naver said: I think one of my Players had to shut off some kind of AddBlock/Protection Browser Extension, because it blocked the Connection between Roll20 and Demiplane (Another reason why this 2 Sites for 1 Function Thing is needlessly complex) Okay so after a lot of fiddling, I found most settings for Roll20 on Google Chrome were either set to Allow or Ask. Only Insecure Content was Blocked and I honestly didn't want to change that. Then, I went to Third-Party Cookies and added Roll20 to the list so they were allowed. If anyone else has an issue with Roll20 refusing to connect to Demiplane on Google Chrome, this was my fix.
Naver said: Skrinch said: I also deleted site associated cookies and files, along with the cache. Hope that works for you! Unfortunately, even if I try it on a newly installed Browser that I never used to run Roll20 before it doesnt work. It's not to bad for now, since the Status Bars are more of a Gimmick, but still, should work, and I am sure it would work better if it was all on one Site Third try over Firefox did eventually work, but neither Chrome or Brave did, even after erasing everything. I'm sorry that you're still running into this! Let me check in with the team about it, I will return! 
Hey,  I pre-ordered on Demiplane, have my Demiplane and Roll20 accounts linked, but I'm not seeing this content anywhere. I hit the "sync" button over on Demiplane to make sure, and I'm still not seeing anything here.  Is there something special I need to do to get this content? Katie Mae🔮 said: Howdy howdy! Thank you again for the feedback, I come heralding some updates that will hopefully address a solid portion of these concerns:  NOW:  When we launched, there was a lack of full VTT Support for Roll20. While you can pull your Demiplane Characters from Daggerheart NEXUS into Roll20, we wanted to make that experience even more dynamic and expanded. With approval from our our friends at Darrington, Art + Token + Scenes Pack is now available for purchase on the Roll20 Marketplace. Those who pre-ordered through Demiplane or DriveThruRPG have received this already! This pack includes:  6 maps with corresponding Scene art from the Campaign Frames in the Core Rulebook, including the Witherwild and The Age of Umbra. 9 Scenes depicting Communities like Loreborne and Wildborne. 420+ tokens for NPCs and Creatures, featuring ancestries like Clanks, Drakona, Fungrils, Katari, and more! 180+ Art Portraits depicting full-bodied art of NPCs and Creatures, as well as Spells, Items, and Locations! Handouts with helpful tips for using the VTT. NEXT:  We’re continuing to work with Darrington to expand the support for VTT play of Daggerheart. Here’s a few things coming up next: Custom Maps + Adversary Tokens:  We currently are working on commissioning custom maps for the Quickstart Adventure as well as Adversary Tokens. While Adversary Tokens will be a bit quicker, the custom maps may take a little bit of time! Adversary Sheets within the VTT:  Our Demiplane integration in Roll20 VTT continues. Our engineers are hard at work to allow Demiplane Adversary sheets to work within the VTT. This means you’ll be able to spawn adversaries right from the compendium in Roll20 and they’ll appear with a token and linked Adversary sheet - ready to roll into VTT game chat. We’re aiming for the end of July to release this feature, but that’s an early estimate subject to change.  Continuing Relationship with Darrington Press:  We have a few things under the hood we cannot discuss yet, but we wanted to let you know we are in close discussions with Darrington Press to work together for the best digital experience possible.  Your feedback plays a huge role in making the Daggerheart VTT experience something special. So please, keep sharing, and thank you again for all your input!
Katie Mae🔮 said: Naver said: Skrinch said: I also deleted site associated cookies and files, along with the cache. Hope that works for you! Unfortunately, even if I try it on a newly installed Browser that I never used to run Roll20 before it doesnt work. It's not to bad for now, since the Status Bars are more of a Gimmick, but still, should work, and I am sure it would work better if it was all on one Site Third try over Firefox did eventually work, but neither Chrome or Brave did, even after erasing everything. I'm sorry that you're still running into this! Let me check in with the team about it, I will return!  Update: I don't know if anything was changed in the meantime, but on my last session on tuesday it seemed to work for everyone (5 Players + Myself) and now it also works on my other Browsers, so maybe it sorted it self out or you fixed it. Either way, glad it works now.
Jason A. said: Hey,  I pre-ordered on Demiplane, have my Demiplane and Roll20 accounts linked, but I'm not seeing this content anywhere. I hit the "sync" button over on Demiplane to make sure, and I'm still not seeing anything here.  Is there something special I need to do to get this content? Katie Mae said: Howdy howdy! Thank you again for the feedback, I come heralding some updates that will hopefully address a solid portion of these concerns:  NOW:  When we launched, there was a lack of full VTT Support for Roll20. While you can pull your Demiplane Characters from Daggerheart NEXUS into Roll20, we wanted to make that experience even more dynamic and expanded. With approval from our our friends at Darrington, Art + Token + Scenes Pack is now available for purchase on the Roll20 Marketplace. Those who pre-ordered through Demiplane or DriveThruRPG have received this already! This pack includes:  6 maps with corresponding Scene art from the Campaign Frames in the Core Rulebook, including the Witherwild and The Age of Umbra. 9 Scenes depicting Communities like Loreborne and Wildborne. 420+ tokens for NPCs and Creatures, featuring ancestries like Clanks, Drakona, Fungrils, Katari, and more! 180+ Art Portraits depicting full-bodied art of NPCs and Creatures, as well as Spells, Items, and Locations! Handouts with helpful tips for using the VTT. NEXT:  We’re continuing to work with Darrington to expand the support for VTT play of Daggerheart. Here’s a few things coming up next: Custom Maps + Adversary Tokens:  We currently are working on commissioning custom maps for the Quickstart Adventure as well as Adversary Tokens. While Adversary Tokens will be a bit quicker, the custom maps may take a little bit of time! Adversary Sheets within the VTT:  Our Demiplane integration in Roll20 VTT continues. Our engineers are hard at work to allow Demiplane Adversary sheets to work within the VTT. This means you’ll be able to spawn adversaries right from the compendium in Roll20 and they’ll appear with a token and linked Adversary sheet - ready to roll into VTT game chat. We’re aiming for the end of July to release this feature, but that’s an early estimate subject to change.  Continuing Relationship with Darrington Press:  We have a few things under the hood we cannot discuss yet, but we wanted to let you know we are in close discussions with Darrington Press to work together for the best digital experience possible.  Your feedback plays a huge role in making the Daggerheart VTT experience something special. So please, keep sharing, and thank you again for all your input! If you've pre-ordered and can't find that content, feel free to reach out to the Help Center and we'll get you all set up! 
Naver said: Katie Mae said: Naver said: Skrinch said: I also deleted site associated cookies and files, along with the cache. Hope that works for you! Unfortunately, even if I try it on a newly installed Browser that I never used to run Roll20 before it doesnt work. It's not to bad for now, since the Status Bars are more of a Gimmick, but still, should work, and I am sure it would work better if it was all on one Site Third try over Firefox did eventually work, but neither Chrome or Brave did, even after erasing everything. I'm sorry that you're still running into this! Let me check in with the team about it, I will return!  Update: I don't know if anything was changed in the meantime, but on my last session on tuesday it seemed to work for everyone (5 Players + Myself) and now it also works on my other Browsers, so maybe it sorted it self out or you fixed it. Either way, glad it works now. Witchcraft!! I'm so glad to hear it, I'll let the team know!
Katie Mae🔮 said: Naver said: Thats nice and all, but right now Demiplane is not really useful for online Play. I understand how a Platform like this could be useful if you only play with theatre of mind and don't need battle Maps, and I would consider using it for this, but If the players can't even see each others dice results in the chat, that makes it really useless. Right now the Groups in Demiplane only provide the content sharing function and thats it.&nbsp; Also to add to what Mark R. said: Setting up a Daggerheart Game in Roll20 right now is overly cumbersome, because I have to explain a lot of steps to my Players: 1. Create a Demiplane Account 2. Get into my Demiplane Group so I can provide content sharing 3. Create your character 4. Create a Roll20 Account 5. Link your Roll20 Account to your Demiplane Account (Had to explain how to do that in some detail to a couple of Players that are not as experienced with digital stuff)&nbsp; 6. Get into my Roll20 Campaign 7. Create a Demiplane linked Character Sheet (multiple players of mine did not find the right option for this and created normal PC Characters that I had to delete again) 8. Link your Demiplane Character to the Character Sheet (The loading time on this is also an additional burden, because it loads for several seconds everytime you closed the Character sheet, without minimizing it, and some players were not able to roll dice in the chat when they had their Sheet opened in a new Window.) Compare this to how you set up a D&amp;D Game on Roll20: 1. Create a Roll20 Account 2. Join my Campaign 3. Create your Character - Done! Content Sharing allready dealt with over the Campaign, all Items, Classes and Stuff ready in the Compendium. So yeah I really have to agree with Mark R. here. I don't see why you couldnt just do a Roll20 ready Version of the Character Sheet, even if it might lack some features or not show the Artwork of the cards or anything, it would still be a better user experience. Right now I don't understand what Demiplane brings to the table that makes it such an necessity for this particular game. Maybe you could elaborate on that, so we understand what it is about this game that makes Demiplane a necessity, aside from some deal with Darrington Press and the need to justify the whole Demiplane + Roll20 Integration, because I'm pretty sure Darrington Press would care more about a good user experience for players and GMs and not about the internal needs of your company. I don't want to assume like I know whats going on behind the scenes either, but when there is so much extra barriers involved, it doesn't feel like the user experience was front and center in your design descisions. I hear you! (And you, Mark R.!) While Peter (our Demiplane Lead) is out for the rest of this week, he's definitely the best one to answer these questions and talk about the vision for the integration. He'll be back next week, and I'll have him drop in to talk shop!&nbsp; Thank you for taking things seriously. I and my players can't wait to try this game, but as myself and most of my player are 45 and older and not computer savvy we are gunna shelve Dagger heart until things get way easier to play. The sheets from demiplane are beautiful but I'd still just rather have it in roll20. As for adversaries, I still can't figure out how to make a sheet for one in roll20. I wish it was just drag and drop. As for the fear counter, I made a token for fear that has an HP bar the players can see, it has 12 HP to represent the amount of fear. It looks just OK.&nbsp; I still have a bit of an issue with having to buy token art after already purchasing the book. I could just clip the art and use&nbsp; <a href="https://rolladvantage.com/tokenstamp/" rel="nofollow">https://rolladvantage.com/tokenstamp/</a> &nbsp;and make my own tokens, but it's just even more work on the GM side of things. The DnD 5e books just include the tokens that can just be dropped onto the map. Anyways, not to dogpile on you as I do appreciate the quick responses. I have been a long time player on Roll20 and pretty much run games from it exclusively.&nbsp; I look forward to trying Daggerheart in the near future. Cheers!
The DH system is something I am very much looking forward to running in some of my games.&nbsp; I have been following this thread for a while seeing what others say about it, and I have some of the same issues and requests to be made to the system.&nbsp; But I have a question, something i haven't tried to do in Roll20 yet so not sure if, how, or possible when, a function/feature like this would take place.&nbsp; But would it ever be possible to play a campaign with a different rule set/character sheet than it was designed for? Example, I own things like the Curse of Strahd and Keys from the Golden Vault campaigns and other things, but I would love to run that "world" but with Daggerheart.&nbsp; The maps, the NPCs, the "world" itself.&nbsp; But I would like my players to have a DH character sheet.&nbsp; Now obviously "monsters" and "advisories" have almost nothing in common aside from being "the bad guys" in terms of mechanics, but that is a hurdle and design change I have to make being the DM.&nbsp; I could run it and just have them use Demiplane in a 2nd window, and in Roll20 just have them type /roll 2d12+2 or whatever but I would like the actual character sheet functionality for rolling to be there (and a fear counter when one comes around). Is there a way to do this, or something on a roadmap?&nbsp; If it can be done already, I have not figured out how to do it.
Katie Mae🔮 said: Howdy howdy! Thank you again for the feedback, I come heralding some updates that will hopefully address a solid portion of these concerns:&nbsp; NOW:&nbsp; When we launched, there was a lack of full VTT Support for Roll20. While you can pull your Demiplane Characters from Daggerheart NEXUS into Roll20, we wanted to make that experience even more dynamic and expanded. With approval from our our friends at Darrington, Art + Token + Scenes Pack is now available for purchase on the Roll20 Marketplace. Those who pre-ordered through Demiplane or DriveThruRPG have received this already! This pack includes:&nbsp; 6 maps with corresponding Scene art from the Campaign Frames in the Core Rulebook, including the Witherwild and The Age of Umbra. 9 Scenes depicting Communities like Loreborne and Wildborne. 420+ tokens for NPCs and Creatures, featuring ancestries like Clanks, Drakona, Fungrils, Katari, and more! 180+ Art Portraits depicting full-bodied art of NPCs and Creatures, as well as Spells, Items, and Locations! Handouts with helpful tips for using the VTT. Wait ... so because I didn't preorder, but bought the Nexus &amp; Corebook bunde AFTER release, I don't get the content for Roll20? You want to charge me 10$ for something I already bought, assuming that with the integration, all content I buy on one of your platforms will also be usable on the other? It's bad enough that all of the issues that Naver describes are there: No daggerheart compendium in Roll20, no adversary sheets, ... -&gt; the game is not really playable in Roll20, which I unfortunately wasn't aware of when I bought it.&nbsp; But that you want to charge me twice ... so will I also have to pay extra for every other update making this game a bit more playable on this platform?
Katie Mae🔮 said: Naver said: Thats nice and all, but right now Demiplane is not really useful for online Play. I understand how a Platform like this could be useful if you only play with theatre of mind and don't need battle Maps, and I would consider using it for this, but If the players can't even see each others dice results in the chat, that makes it really useless. Right now the Groups in Demiplane only provide the content sharing function and thats it.&nbsp; Also to add to what Mark R. said: Setting up a Daggerheart Game in Roll20 right now is overly cumbersome, because I have to explain a lot of steps to my Players: 1. Create a Demiplane Account 2. Get into my Demiplane Group so I can provide content sharing 3. Create your character 4. Create a Roll20 Account 5. Link your Roll20 Account to your Demiplane Account (Had to explain how to do that in some detail to a couple of Players that are not as experienced with digital stuff)&nbsp; 6. Get into my Roll20 Campaign 7. Create a Demiplane linked Character Sheet (multiple players of mine did not find the right option for this and created normal PC Characters that I had to delete again) 8. Link your Demiplane Character to the Character Sheet (The loading time on this is also an additional burden, because it loads for several seconds everytime you closed the Character sheet, without minimizing it, and some players were not able to roll dice in the chat when they had their Sheet opened in a new Window.) Compare this to how you set up a D&amp;D Game on Roll20: 1. Create a Roll20 Account 2. Join my Campaign 3. Create your Character - Done! Content Sharing allready dealt with over the Campaign, all Items, Classes and Stuff ready in the Compendium. So yeah I really have to agree with Mark R. here. I don't see why you couldnt just do a Roll20 ready Version of the Character Sheet, even if it might lack some features or not show the Artwork of the cards or anything, it would still be a better user experience. Right now I don't understand what Demiplane brings to the table that makes it such an necessity for this particular game. Maybe you could elaborate on that, so we understand what it is about this game that makes Demiplane a necessity, aside from some deal with Darrington Press and the need to justify the whole Demiplane + Roll20 Integration, because I'm pretty sure Darrington Press would care more about a good user experience for players and GMs and not about the internal needs of your company. I don't want to assume like I know whats going on behind the scenes either, but when there is so much extra barriers involved, it doesn't feel like the user experience was front and center in your design descisions. I hear you! (And you, Mark R.!) While Peter (our Demiplane Lead) is out for the rest of this week, he's definitely the best one to answer these questions and talk about the vision for the integration. He'll be back next week, and I'll have him drop in to talk shop!&nbsp; Also, will Peter still come in to talk shop? I'm still really interested to hear about the current state of things.
Christian S. said: Wait ... so because I didn't preorder, but bought the Nexus &amp; Corebook bunde AFTER release, I don't get the content for Roll20? You want to charge me 10$ for something I already bought, assuming that with the integration, all content I buy on one of your platforms will also be usable on the other? It's bad enough that all of the issues that Naver describes are there: No daggerheart compendium in Roll20, no adversary sheets, ... -&gt; the game is not really playable in Roll20, which I unfortunately wasn't aware of when I bought it.&nbsp; But that you want to charge me twice ... so will I also have to pay extra for every other update making this game a bit more playable on this platform? I'd have to agree with&nbsp; Christian S &nbsp; . The implementation on Roll20 for DMs has so far has been poor. Giving this to those who bought the product should be the bare minimum towards ameliorating this.
I'm wondering why I can't alter character attributes properly. ChatSetAttr is working correctly, but the Daggerheart character sheet isn't reflecting the changes to it's attributes at all, I'm so confused.
Sherm said: Christian S. said: Wait ... so because I didn't preorder, but bought the Nexus &amp; Corebook bunde AFTER release, I don't get the content for Roll20? You want to charge me 10$ for something I already bought, assuming that with the integration, all content I buy on one of your platforms will also be usable on the other? It's bad enough that all of the issues that Naver describes are there: No daggerheart compendium in Roll20, no adversary sheets, ... -&gt; the game is not really playable in Roll20, which I unfortunately wasn't aware of when I bought it.&nbsp; But that you want to charge me twice ... so will I also have to pay extra for every other update making this game a bit more playable on this platform? I'd have to agree with&nbsp; Christian S &nbsp; . The implementation on Roll20 for DMs has so far has been poor. Giving this to those who bought the product should be the bare minimum towards ameliorating this. Jumping on this string to agree on this one, bit of a kick in the nuts after already paying extra for a PDF with the NEXUS Corebook, and the amount of manual work needed on my end. I get that artists need to be paid, but I can't even access the Daggerheart Compendium in Roll20 yet, and now I have an extra cost to tack on for art packs that for any other game would have been included with the Core book. Trying to avoid sounding like I am just looking for free stuff here, but it does seem like art packs would be a basic component of the integration process, not an add-on. Just my two cents on ten bucks.&nbsp;
More Suggestions: Edit Duality Dice Feature: Explaination: There are Adversaries in the Core Rulebook that will replace your Fear or Hope Dice. For Example the Demon of Despair can switch your D12 Hope Die to a D8, and the Demon of Wrath can replace your Fear Die with a D20. This would be easy enough to do when playing with real dice, but the Roll Duality Dice Mechanic of Demiplane and Roll20 does currently not allow you to utilize this mechanic. This could maybe be achieved by adding a "Edit Duality Dice" Button, that will keep the current Swap locked in until you switch it back. Would be helpful for: Players and GMs, so that a cool Mechanic does not lead to a bunch of stress and confusion around how to implement it in the VTT. Custom Cards Explaination:&nbsp; Darrington Press offered the very useful custom card creator. Currently there is no way to implement any custom cards in your Demiplane Character Sheet, which would be an obvious addition. This is a feature where a VTT could shine in comparison to playing with physical cards, because you don't have to worry about printing and laminating and can just add the digital file.&nbsp; Would be helpful for:&nbsp; Players and GMs, so experimenting with homebrew becomes fun and easy. P.S:&nbsp; Just in case, there is&nbsp; someone in a management position that looks at a feature like this and wants to avoid doing it because they fear it could deminish their profit later on, because homebrew is free and players might not want to buy addons if they can do it themselves, be assured: I and many others will ditch your plattform completely and you won't get another dime from us :) Because if I feel like your plattform has me as a GM (The People who probably account for 90% of all VTT purchases) in their mind and helps me to run my favorite games, then you will see me return and buy addons from you, regardless of how much I homebrewed allready.
When I go to "Manage Equipment" on Roll20 and attempt to add an item to a character's sheet, it states that I need to purchase an additional "Daggerheart Core" thing for $1 to unlock the ability to add equipment. I'm able to add equipment perfectly fine if I go to my character's sheet on Demiplane, rather than try to do it on Roll20. Is this a bug with Roll20? Or is this a separate purchase that I will have to make (aside from already having purchased the Daggerheart digital rules and Nexus stuff). If this is a separate purchase, will it similarly link with demiplane so that I can share this with all of my players? The first picture is of the unlock page, the second is of the character sheet on roll20 showing the locked equipment, and the third is the character sheet on demiplane showing the unlocked equipment.
Xau said: When I go to "Manage Equipment" on Roll20 and attempt to add an item to a character's sheet, it states that I need to purchase an additional "Daggerheart Core" thing for $1 to unlock the ability to add equipment. I'm able to add equipment perfectly fine if I go to my character's sheet on Demiplane, rather than try to do it on Roll20. Is this a bug with Roll20? Or is this a separate purchase that I will have to make (aside from already having purchased the Daggerheart digital rules and Nexus stuff). If this is a separate purchase, will it similarly link with demiplane so that I can share this with all of my players? The first picture is of the unlock page, the second is of the character sheet on roll20 showing the locked equipment, and the third is the character sheet on demiplane showing the unlocked equipment. For me it works without an extra purchase, so I would guess this has to be a bug. But yet another complication that would not happen if it was just a "One Website Solution". So I'm still eager to hear from the Demiplane Team about why this is necessary for this game.