A mystic carnival stopped by. At its heart lie plots, machinations, and a land so fickle even the laws of physics are but a suggestion. The Wild Beyond the Witchlight is a great idea. An adventure in the Feywild, with all sorts of tricksy shenanigans. But the more i read the more i think the execution is less than adequate. I intend to fix that, and run a Feywild adventure that is more alien. More random. More... Fey and wild. In other words: Less brothers Grimm, more Alice in Wonderland. For once the words "expect the unexpected" should be your mantra. Nothing is as it seems and there is always another secret. The DM Greetings! I'm Arthur but you can call me Merc or DM. I've been DMing since 2015, professionally since 2020. My approach to games is very sandboxy: i create the world, the players create the game. You can't ruin my plans if i don't have any, it's a win-win! Technical stuff Session Length: &nbsp;4 hours per session, with a 5 minute break somewhere near the middle. Time: &nbsp;5:30PM CST Tuesdays. Payment: &nbsp;20$ per session, other than your first session and session zero. Contact If you have any questions or wish to discuss any details, you can find me here or in Discord as dungeonmercenary Mandatory Stuff This game will require payment to the Game Master at a rate of $20 per session to be paid via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Game Listing:&nbsp; <a href="https://app.roll20.net/lfg/listing/425437/the-wild-beyond-the-witchlight" rel="nofollow">https://app.roll20.net/lfg/listing/425437/the-wild-beyond-the-witchlight</a>