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reoccurring error

there is an issue when i try to add a macro to the characters , it says they dont have that skill but i just took the time to add it so any ideas on how to fix this ...
1751852157
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
From that image, it looks like you are clicking on the button for "dragon-blade" and getting that error. What is the content of the dragon-blade macro?
@{Kynex Mozva|wtype}&{template:atkdmg} {{mod=+8}} {{rname=dragon-sword}} {{r1=[[@{Kynex Mozva|d20}cs>20 + 3[DEX] + 5[MAGIC]]]}} @{Kynex Mozva|rtype}cs>20 + 3[DEX] + 5[MAGIC]]]}} {{attack=1}} {{range=5 foot}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[2d12 + 3[DEX] + 5[MAGIC]]]}} {{dmg1type=slashing}} 0 {{dmg2=[[0]]}} {{dmg2type=}} {{crit1=[[2d12[CRIT]]]}} {{crit2=[[0[CRIT]]]}} 0 {{desc=}}   {{spelllevel=}} {{innate=}} {{globalattack=@{Kynex Mozva|global_attack_mod}}} {{globaldamage=[[0]]}} {{globaldamagecrit=[[0]]}} {{globaldamagetype=@{Kynex Mozva|global_damage_mod_type}}} ammo= @{Kynex Mozva|charname_output}
on the same subject as the macros can i update them with out having to remake them they dont automatically  
1751859200
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
If that is a remake of an attack on the sheet (D&D 5e 2014 by Roll20 by the looks of it), you can just reference the attack button on the sheet and call whatever you have entered on the sheet. The format is: repeating_attack_$X_attack (or _dmg for the damage only roll) Just replace the X with the index of the row (0 for the first row, 1 for the second, etc.)
i figured out an easy way i set the macro like i wanted then exported it an then imported it works now 
Scott C. said: If that is a remake of an attack on the sheet (D&D 5e 2014 by Roll20 by the looks of it), you can just reference the attack button on the sheet and call whatever you have entered on the sheet. The format is: repeating_attack_$X_attack (or _dmg for the damage only roll) Just replace the X with the index of the row (0 for the first row, 1 for the second, etc.) thank you very much 
first row , second row???what do you mean 
1751900455
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
In the sheet's action section, each weapon is a separate entry in the section. We call them rows of the repeating section.
ahh thank you 
1751901360

Edited 1751901420
so it was acting like it didnt exist cause of the x an not its place in the row..?? if so then why do the test , modes work but not it "finished"
1751902892

Edited 1751902920
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Oh, no, I was suggesting using the ability call in place of the complicated macro that you are using. The macro you have is, I'm assuming, created by copy/pasting what is shown when you hit the up arrow after clicking one of the attacks. You can get the same behavior, and have it use the stats that are entered for the action as you update them by just putting a call to the attack button for that action in the ability on the character. So, if you replace your macro with the text: %{Kynex Mozva|repeating_attack_$0_attack} Calling your dragon-blade macro will call the button for the first attack in the actions list. Replace the 0 with the appropriate number for the entry in actions that you want to call.
i see , i have seen that,,  at other times ,, thank you i will  give that a try ,  i have tried it but didint change the x , so it didnt work , .... ill give it a try with the new location number 
1751909814
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Also, since you are a Pro user, you have access to the Token Action Maker script, which can do all that automatically.
1751910272

Edited 1751911528
i have heard about this but have yet to find it or put it to use  it works great wish i had used that from the beginning 
1751912944

Edited 1751913283
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
dnd80 said: i have heard about this but have yet to find it or put it to use  it works great wish i had used that from the beginning  Here's the time stamp to a video where a guy who looks like Santa Claus in a black T-shirt explains how to install a Mod to your game. Here's a link to a thread that explains how to use that particular mod. (Or a video , if you prefer) If you don't want to wade through the documentation, a simple way to use it once it is installed, is to select a token, and type "!ta" in the chat.
the ita works great , so far , thank you for the advice