
5e OGL sheet I have attempted many different macros I have found on the forum and none of them work (technically) before I realized its a UDL bug that has existed for awhile. Let's use this latest macro I was using (specifically bullseye) !token-mod {{?{What Type of Vision - DIM/BRIGHT
|Full Blind, --set has_bright_light_vision#no emits_bright_light#no bright_light_distance#0
has low_light_vision#no emits_low_light#no low_light_distance#0 aura1_radius#
has_night_vision#no has night_vision_distance#0 night_vision_tint #transparent
has_directional_bright_light#no
|No Lights, --set has_bright_light_vision#yes emits_bright_light#no bright_light_distance#0
has low_light_vision#no emits_low_light#no low_light_distance#0 aura1_radius#
has_night_vision#yes has night_vision_distance#2.5 night_vision_tint #transparent
has_directional_bright_light#yes
limit_field_of_vision_total#360 limit_field_of_vision_center#360
|Candle 10ft 5/5, --set has_bright_light_vision#yes emits_bright_light#yes bright_light_distance#5
has low_light_vision#yes emits_low_light#yes low_light_distance#5
has_night_vision#no night_vision_distance#0 night_vision_tint #transparent
has_directional_bright_light#yes
limit_field_of_vision_total#360 limit_field_of_vision_center#360
|Torch Light 40ft 20/20, --set has_bright_light_vision#yes emits_bright_light#yes bright_light_distance#20
has low_light_vision#yes emits_low_light#yes low_light_distance#20
has_night_vision#no night_vision_distance#0 night_vision_tint #transparent
has_directional_bright_light#no
|Lamp 45ft 30/15, --set has_bright_light_vision#yes emits_bright_light#yes bright_light_distance#15
has low_light_vision#yes emits_low_light#yes low_light_distance#30
has_night_vision#no night_vision_distance#0 night_vision_tint #transparent
has_directional_bright_light#no
|Hooded Lamp 60ft 30/30, --set has_bright_light_vision#yes emits_bright_light#yes bright_light_distance#30
has low_light_vision#yes emits_low_light#yes low_light_distance#30
has_night_vision#no night_vision_distance#0 night_vision_tint #transparent
has_directional_bright_light#no
|Covered Hooded Lamp 35ft 30/5, --set has_bright_light_vision#yes emits_bright_light#yes bright_light_distance#5
has low_light_vision#yes emits_low_light#yes low_light_distance#30
has_night_vision#no night_vision_distance#0 night_vision_tint #transparent
has_directional_bright_light#no
|Bullseye Lantern 120ft 60/120, --set has_bright_light_vision#yes emits_bright_light#yes bright_light_distance#60
has low_light_vision#yes emits_low_light#yes low_light_distance#120 lightColor#ffff00
has_night_vision#no night_vision_distance#0 night_vision_tint #transparent aura1_radius#
has_directional_bright_light#yes limit_field_of_vision_total#60 limit_field_of_vision_center#360
|Day Open 60 ft 60/60, --set has_bright_light_vision#yes emits_bright_light#no bright_light_distance#60
has low_light_vision#no emits_low_light#no low_light_distance#0
has_night_vision#no night_vision_distance#0 night_vision_tint #transparent
night_vision_effect#none aura1_radius#
has_directional_bright_light#no
|Day Woods 30ft 30/30, --set has_bright_light_vision#yes emits_bright_light#no bright_light_distance#30
has low_light_vision#no emits_low_light#no low_light_distance#0
has_night_vision#no night_vision_distance#0 night_vision_tint #transparent
night_vision_effect#none aura1_radius#
has_directional_bright_light#no
|Day Forest 15ft 15/15, --set has_bright_light_vision#yes emits_bright_light#no bright_light_distance#15
has low_light_vision#no emits_low_light#no low_light_distance#0
has_night_vision#no night_vision_distance#0 night_vision_tint #transparent
night_vision_effect#none aura1_radius# has_directional_bright_light#no|}}} (apologies code looks ugly atm, literally just coped/pasted as I was messing with the directional bright light center/total and limit fov center/total) Now, each one works, until I get to bullseye, where I want a narrow light, 60 directional, pointing north. I get that working, then I turn off light, change to no light - works change to candle - semi works. Now the light is also being directional instead of 360 I have to open the token and just click ok to fix it. Same when going back to bullseye, it wont change, until I open the token dynamic lighting and click save for it to adjust. So all this time, the code itself works but doesn't push through. Once you change the light to bullseye and go back to any other light source, it retains the directional light until you re-apply the save manually & vice versa - when going back to bullseye, it stays 360 instead of changing into a directional light until you save manually. I thought this was fixed 3-4 years ago and it's been awhile I had someone get a bullseye lantern to learn it hasnt been fixed.