Riley D. said: Hmmm...I like the idea of a generic counter. Like say you could add an element to the screen which you could just incremenet/decrement and was visible to everyone? Could be used as a round counter, an escalation die, or even to track the number of minutes until a bomb goes off. How would that work with the automation of the turn tracker, though? How would it "know" what the "end" of a round is? Or would this just be something you have to manually remember to increment? What I did was I had the counter change when its turn came up. I had multiple counters, one for the round, one for how long a buff has left, one for how long until an attack was off of cooldown, etc. It'd be a good idea to not restrict the counter to one, but rather have the option to add something to the tracker as a counter.