
I am trying to use a combination of Combat Master and Tokenmod to allow players to place conditions on Enemy tokens. I can set up the Tokenmod Script to place the status marker on the token. I can add the specific status marker to Combat Master. The problem comes in that when I use one of the standard status markers such as the blue circle it transfers the status marker to the one set up in Combat Master giving the proper count down and announcement in chat when it is that token's turn. However when I try and do the same thing with one of my own status markers it doesn't work, it puts the status on the target, but doesn't convert it to the Combat Master one. I've checked that all the names are identical, number of rounds is identical, but it still isn't working for my own status markers just for the standard ones. Has anyone got any ideas on why there is the difference, how to sort it out, or a way for Combat Master to allow a player to place a status marker from its menu onto a target token (but not onto their own) Thanks in advance for any help. If it didn't work at all I could understand more than if it worked for some status markers, but not for others.