
Hi I have posted this in the [Script Update] thread for TokenMod but apparently it was not the right spot as I got little attention, so here I go again. Actually it looks like an issue with the legacy game engine so I'm afraid it won't be resolved anytime soon, but I thought I'd pass my observations along I am implementing interactions between the sheet I am developing (for an heroic fantasy french game system) and TokenMod. This is all legacy game & sheet (no JG, no Beacon) Whenever a condition (blinded, restrained, etc...) is set or unset on the sheet, I have the condition effects sent to chat, some debuffs applied on various attributes if required, and a token-mod command sent to chat via the CRP functions (startRoll & finishRoll) to set/unset token markers What I am seeing : - If the condition implies a debuff on an attribute linked to a token bar (namely the Defense attribute, same as AC for D&D or Evasion for Daggerheart), the condition marker is actually displayed on the token only once in two. Set condition : marker added Unset condition : marker removed Set condition : no marker added (visually, I haven't tried to check the VTT objects) Unset condition : no visual change Set condition : marker added etc... - If the condition does not imply any debuff on the Defense attribute, or if the Defense attribute is not linked to a token bar, then the condition marker is displayed or removed as intended each time the condition is set or unset Here are the token-mod commands that are sent to set and unset a condition marker !token-mod --ignore-selected --ids @{Kamshaka|character_id} --set statusmarkers|+cof2-aveugle !token-mod --ignore-selected --ids @{Kamshaka|character_id} --set statusmarkers|-cof2-aveugle Again, I don't think that is an issue with TokenMod, but since The Aaron is now a member of the Roll20 team, maybe he can get the attention of whoever still works on the legacy engine and not JG or Beacon NOTE : I've tried with the ! flag in front of the marker instead of + or - , but still no joy