I was running into trouble making a spellbook with ScriptCards and pf2e's character sheet. So I made a library of all pf2e spells, as seen by pf2etools.com. One should be able to use this as a baseline, and add functionality as wanted. I had dreams of adding statusmarkers, SmartAoe, and fx to the spells.I was running into trouble making a spellbook with ScriptCards and pf2e's character sheet. So I made a library of all pf2e spells, as seen by pf2etools.com. One should be able to use this as a baseline, and add functionality as wanted. I had dreams of adding statusmarkers, SmartAoE, and fx to the spells. This is a snippet of the library, but I think it might be too big to have in a single post. I was able to put the full version on GitHub, here .  There is a sister library for afflictions, but I hadn't tied them together - link .  --:_ABERRANT_FORM| --&Spell_Name|Aberrant Form --&Spell_Source|SoM --&Remastered| --&Page|88 --&Spell_Focus| --&Spell_Level|5 --&Spell_Traits|polymorph, transmutation --&Spell_Domains| --&Spell_Subclass| --&Spell_Traditions|occult --&Casting_Time|2 actions --&Spell_Components|Somatic, Verbal --&Spell_Trigger| --&Spell_Requirements| --&Spell_Range| --&Spell_Area_Type| --&Spell_Area_Description| --&Spell_Saving_Throw| --&Spell_Targets| --&Spell_Duration|1 minute (Dismiss) --&Spell_Description|Harnessing the power of vile entities, you transform yourself into a Large aberration. You must have enough space to expand into or the spell is lost. When you cast this spell, choose chuul, gogiteth, gug, or otyugh. While in this form, you gain the aberration trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: [br]●AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. [br]●13 temporary Hit Points. Darkvision. [br]●One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +18, and you use the listed damage. These attacks are Strength based (for the purpose of the Enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. [br]●Athletics modifier of +20, unless your own modifier is higher. You also gain specific abilities based on the type of aberration you choose: [br][f[=[&bodyFontSize]+1]\\][b]Chuul[/b][/f] Speed 30 feet, swim 25 feet [br][b]Melee[/b] [&One_Action] claw (reach (10 feet)), [b]Damage[/b] 2d8+8 bludgeoning, and you can spend an action after a hit to Grab the target. [br][f[=[&bodyFontSize]+1]\\][b]Gogiteth[/b][/f] Speed 40 feet, climb 30 feet [br][b]Melee[/b] [&One_Action] jaws, [b]Damage[/b] 2d10+8 piercing, and you can spend an action after a hit to Grab the target [br][b]Melee[/b] [&One_Action] leg (agile, reach (10 feet)), [b]Damage[/b] 2d6+8 piercing. [br][f[=[&bodyFontSize]+1]\\][b]Gug[/b][/f] Speed 40 feet, climb 20 feet [br][b]Melee[/b] [&One_Action] jaws (reach (10 feet)), [b]Damage[/b] 2d12+8 piercing [br][b]Melee[/b] [&One_Action] --&Critical_Success| --&Success| --&Failure| --&Critical_Failure| --&Affliction| --&Heightened_Effects|Heightened (6th) Your battle form is Huge, and the reach of your attacks increases by 5 feet. You must have space to expand, or the spell is lost. You instead gain AC = 21 + your level, 26 temporary HP, attack modifier +22, damage bonus +13, and Athletics +23. --&Amp| --^_SPELL_PRINT| --:_ABERRANT_WHISPERS| --&Spell_Name|Aberrant Whispers --&Spell_Source|[?"X[&Remastered]" -ne "X"|PC2|CRB] --&Page|[?"X[&Remastered]" -ne "X"|262|402] --&Spell_Focus|TRUE --&Spell_Level|3 --&Spell_Traits|[?"X[&Remastered]" -ne "X"|uncommon, auditory, concentrate, focus, mental, sorcerer|uncommon, auditory, enchantment, mental, sorcerer] --&Spell_Domains| --&Spell_Subclass| --&Spell_Traditions| --&Casting_Time|1 to 3 actions --&Spell_Components|[?"X[&Remastered]" -ne "X"||Verbal] --&Spell_Trigger| --&Spell_Requirements| --&Spell_Range| --&Spell_Area_Type|Emanation --&Spell_Area_Description|5-foot emanation or more --&Spell_Saving_Throw|Will --&Spell_Targets|each foe in the area --&Spell_Duration|1 round --&Spell_Description|[?"X[&Remastered]" -ne "X"|You utter phrases in an unknown tongue, assaulting the minds of those nearby. Each target must attempt a Will save. Regardless of the result of its save, each target is then temporarily immune for 1 minute. For each additional action you use when casting the spell, increase the emanation's radius by 5 feet.|You utter phrases in an unknown tongue, assaulting the minds of those nearby. Each target must attempt a Will save. Regardless of the result of its save, each target is then temporarily immune for 1 minute. You can increase the number of actions it takes to cast the spell (to a maximum of 3 actions total). For each additional action, increase the emanation's radius by 5 feet, to a maximum of 10 extra feet for 3 actions.] --&Critical_Success| --&Success|The target is unaffected. --&Failure|The target is Stupefied 2. --&Critical_Failure|The target is Confused. --&Affliction| --&Heightened_Effects|Heightened (+3): The initial radius increases by 5 feet. --&Amp| --^_SPELL_PRINT|