Peter said: Hi everyone - I have been heads down for the past few weeks working with the team on several initiatives that are underway and related to topics being brought up here. I apologize for jumping in and out of the thread and leaving the feedback list growing. I do want to make sure folks here know these posts are seen and driving prioritization. Before I get into discussing that specific topic, however, I want to highlight that our goal is to build the best possible experience for Daggerheart - not just a minimal one. Delivering this experience means delivering high-quality digital tools that capture the game’s mechanics and spirit for both Game Masters and Players. It also means making certain we are in a position to keep the game up-to-date with new capabilities, features, adjustments, and releases as each of those roll out. From what we know about Daggerheart - those are going to be regular and frequent! The Demiplane platform gives us the strongest foundation for Players right out of the gate, and we’ve been building from that experience - both in Demiplane itself and through our integration with Roll20 - to meet the needs of the Game Master, as well. This thread has highlighted the current Game Master experience feels limited and disconnected from the standard Roll20 workflow. I jumped in a few weeks ago to say thanks to Naver for summarizing things so well for us (and I meant it). That feedback was really helpful and allowed for some really good and constructive discussions within the team. Once the game was released and feedback started rolling in, I didn’t want to wait too long before we started addressing that feedback. Our team is generally very responsive to issues that can be resolved quickly, but several of the items surfacing in this thread weren’t small. These were topics that were going to take time. My concern was that if I kept waiting for “immediately addressable things” to pop up in the thread, we’d end up even further delaying the work associated with bringing the new, needed features that required a larger lift to complete. We have addressed the items that were "quick" (tokens were acting weird) and - if that is still happening - please let me know. So, since the beginning of June, we’ve been rolling hard. As I shared above, my absence on the forums here is less due to avoidance and more due to keeping a whole host of initiatives moving. Normally I don’t think folks care too much about the behind-the-scenes grind, but I’ve seen several requests in this thread for more visibility into what’s going on under the hood: The bulk of our effort right now is focused on enabling compendium entries, handouts, and adversaries from Daggerheart Nexus to be pulled directly into the Roll20 Virtual Tabletop and - where applicable - Roll20 Characters. This is a major step toward tightening the loop between prep and play. We're weeks from this - not months. While that’s been underway, we've got several other irons in the proverbial fire to advance the experience: As of yesterday, the Daggerheart Nexus compendium is now aligned with the game’s SRD. This took time to come to an agreement with our partner, and I’m glad we did. I’m happy because this means Daggerheart compendium information will be more widely accessible on Demiplane, in the Roll20 VTT, and on Roll20 Characters when we complete the work above (compendium, handout, and adversary work). Also as of yesterday, we are now supporting new Daggerheart playtest content released by Darrington Press. The playtest content includes two totally new classes and one entirely new Domain. By the end of this month, the next phase of the Game Master experience on Demiplane will be out of our design phase and into development. I am calling this our "Campaigns" function and it is setting the stage for how groups of Players and their Game Master interact. This specific work will have a greater impact on Demiplane than Roll20, but the work is significant. Finally, we’ve taken a stewardship position over the future of Roll20’s Beacon Sheet technology. This technology has been a core piece of the Roll20-Demiplane integration and bringing Roll20’s Beacon tech closer to our team is an important step towards unblocking several of the issues raised in this thread and elsewhere (Roll card issues, etc.) I want to make certain to reiterate that the team hears that the current experience doesn’t yet feel as cohesive as it should. This exact reason is the reason we dove in after only a few days of having this thread up (as opposed to waiting 30 days or so to collect the feedback). I believe most - but not all - of this feedback is the result of the short-term tradeoff the team made in favor of building a more flexible, sustainable, and ready-to-evolve-as-Daggerheart-evolves approach to supporting the game. We’ve been working non-stop since making that call. I believe outputs are more important as inputs, so we've been pushing hard towards those outputs. One thing I’ll own to this group is that I should have been keeping a closer eye on this thread (and others) these past three weeks. Earlier this year, I felt pretty good about getting feedback/input from folks and keeping everyone aware of what updates are coming. I’ve let that slip as we started cranking hard on the upcoming releases listed above. Now that we’ve crossed some important milestones and got some of that content out, I feel better about being able to stay on track here and keeping this crew (and anyone else in the forums) up to date on where we are and what’s in the works. Looking forward to sharing more soon as we wrap up development and start working towards the release. Thanks for that very ellaborate answer, I really appreciate it. Maybe I was burnt one to many times by companies that acted like they would listen to you to keep your business but then turn to other matters. I can only trust you and my gut on this but I now at least got the feeling, that you really do care to fix these issues and are on the right track. Revealing this level of information and insight into your internal goals gives me more confidence as a customer, so thank you again, I am looking forward to try out the new Features and are allready quite happy about the inclusion of the Void Content.