
I have played both before, more Champions than GURPS and would like to get back into it. I won't really be free until mid to late January (I think) so I thought I would begin my quest now! Here is a character that I played in a Teen Champions / Champions game back in the day. Power Ring Player: Val Char Cost 13 STR 3 18 DEX 24 15 CON 10 15 BODY 10 18 INT 8 18 EGO 16 18 PRE 8 20 COM 5 3/33 PD 0 3/33 ED 0 2 SPD 0 6 REC 0 30 END 0 30 STUN 0 6" RUN 0 2" SWIM 0 2 1/2" LEAP 0 Characteristics Cost: 84 Cost Power Power Ring, all slots OIF (Focus-Power Ring; -1/2), Limited Power: Does not work vs <u>Wood</u> (-1/2), Limited Power If Power Pool Charge has not expired (-1/4) 40 1) FF (30 PD/30 ED), Reduced Endurance (0 END; +1/2) (90 Active Points); OIF (Focus-Power Ring; -1/2), Limited Power: Does not work vs <u>Wood</u> (-1/2), Limited Power If Power Pool Charge has not expired (-1/4) 13 2) LS (Immunity All terrestrial diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (30 Active Points); OIF (Focus-Power Ring; -1/2), Limited Power: Does not work vs <u>Wood</u> (-1/2), Limited Power If Power Pool Charge has not expired (-1/4) 26 Flight 15", Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (Focus-Power Ring; -1/2), Limited Power If Power Pool Charge has not expired (-1/4) 130 Variable Power Pool, 75 base + 55 control cost, 1 Recoverable Continuing Charge lasting 1 Day (+0), Cosmic (No skill roll, no time to change; +2) (186 Active Points); all slots OIF (Focus-Power Ring; -1/2), Limited Power: Does not work vs <u>Wood</u> Power loses about a third of its effectiveness (-1/2) Powers Cost: 209 Cost Skill 3 High Society 13- 3 Persuasion 13- 3 Seduction 13- 2 AK: High School Student <b><u>Hangouts</u></b> 11- 2 AK: High School Student <b><u>High End Stores</u></b> 11- <hr>Everyman Skills 0 1) CK: Home City 8- 0 2) Acting 8- 0 3) Climbing 8- 0 4) Computer Programming 8- 0 5) Concealment 8- 0 6) Conversation 8- 0 7) Deduction 8- 0 8) Language: Native Language (idiomatic) (4 Active Points) 0 9) PS: Hobby: Gardening 11- 0 10) Paramedics 8- 0 11) Persuasion 8- 0 12) Shadowing 8- 0 13) Stealth 8- 0 14) TF: Everyman Skill, Small Motorized Ground Vehicles 0 15) WF: Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat Skills Cost: 13 Cost Perk 1 Fringe Benefit<table border="1"><tr><td>Fashion Statement</td><td> London, Paris, Milan</td></tr><tr><td>Report Card</td><td> Just fine not that grades matter</td></tr><tr><td>Dating</td><td> An older guy who goes to a private school or a Jock with Wealthy Parents</td></tr><tr><td>Career Outlook-best case</td><td> Heiress</td></tr><tr><td>Career Outlook-worst case</td><td> Family loses all their money in the stock market</td></tr><tr><td>Likes</td><td>Summering in Europe, anything expensive (the more the better)</td></tr><tr><td>Dislikes</td><td>The poor, the tacky, and the offensive</td></tr></table>: Clique Membership: Princess 10 Money: Wealthy Perks Cost: 11 Cost Talent 9 Striking Appearance: +3 ([versus all characters] <br>Provides +3 on Interaction Skills and +3D6 with Presence Attacks. Where Appearance Might Be A Factor) Power Ring, all slots OIF (Focus-Power Ring; -1/2) 13 1) Universal Translator 13- (20 Active Points); OIF (Focus-Power Ring; -1/2) 3 2) Eidetic Memory (5 Active Points); OIF (Focus-Power Ring; -1/2) Talents Cost: 25 Total Character Cost: 342 Pts. Disadvantage 5 <font color="red"><b>Unluck: 1d6</b></font> 15 DNPC: High School Best Friend: Jayne Landerman 8- (Incompetent; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 5 Distinctive Features: Princess Clique (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Distinctive Features: Should Be A Model (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Hunted: American Decency Association, they disapprove of her lack of dress and the message she sends to young women and girls 11- (Less Pow; NCI; Watching) 10 Hunted: Parents 14- (Less Pow; NCI; Watching) 5 Hunted: The Press<br>She is the newest Power Ring, what happened to the old one? Who is she? How did she get the ring? Etc. 11- (Less Pow; NCI; Watching) 15 Hunted: Viper 8- (As Pow; NCI; Harshly Punish) 5 Physical Limitation: Nearsighted[Needs Corrective Lenses] (Infrequently; Slightly Impairing) 20 Psychological Limitation: Code Vs Killing (Common; Total) 10 Psychological Limitation: Hippie Code of Ethics<ol><li>Peace and Love to form a universal brotherhood promoting a sense of community and harmony</li><li>Respect for the Enviroment</li><li>Opposition to <b>Unjust</b> Violence</li><li>Idealistic Goals - pursuit of Real and Spontaneous love and escaping hypocritical morality</li></ol> (Common; Moderate) 15 Psychological Limitation: Loyal <u>To A Fault</u> to Friends and Family (Common; Strong) 10 Social Limitation: Legacy, She is the third Member of her Family to use the Power Ring<br> The character is not the first person to hold his position. He's viewed, rightly or wrongly, as the successor to the prestige and duties of the previous holder. The public will judge his every move by comparison with his predecessor. Many superhero characters with this Disadvantage have an identical name to the predecessor, sometimes with a number attached to it. (Frequently; Minor) 5 Social Limitation: Minor (Under 18)<table border="1"><tr><td>Can Not Vote</td></tr><tr><td>Can Not Buy Alcohol</td></tr><tr><td>Can Not Buy Tobaccol</td></tr><tr><td>Subject to Curfew Laws</td></tr><tr><td>Need Parent Consent to get a driver's license<td></tr></table> (Occasionally; Minor) 15 Social Limitation: Secret Identity <br> As Erin Harrison she wears a blonde wig and glasses. She also dresses very conservatively, almost frumpy (Frequently; Major) 1 _Quirk: Dislikes When People are Chewing Gum 1 _Quirk: Does Not Like Wearing Clothes 1 _Quirk: Favorite Color is Green 1 _Quirk: Loves Dogs 1 _Quirk: Sexual Orientation is <u>Bi-Curious</u> Disadvantage Points: 155 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0