
You: a Private of the legendary mercenary company "The Flaming Fist". You're being transferred to the command of Manip Calathra Merrymar. What: Adventure! By way of duty. When: Late 15th century, unspecific. (Dale Reckoning) Where: The city of Baldur's Gate, ready to vibrate itself to pieces without your help; as usual. How: With the help of microphones, rulebooks, record keeping, most importantly imagination. Hey! I am looking for a few Talkers for a 5e game set in Baldur's Gate tonight. Feel free to come with a character in mind or even already made, but be ready to put the important info into roll20 sheet where i can see it too! Stats, Races, Classes, are more or less open. If it's in an official book, and you can justify that character being a city guard in Baldur's Gate, then that option is available! Whatever your character is, it's Level 3. Because that's when the fun stuff tends to start. Start time is 7:30pm, CDT. And probably aims to stop around midnight, also CDT. WOULD YOU LIKE TO KNOW MORE?