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looking to add Critical Success with roll macros

so im in a game that is custom made to use a d6 system with using Success as an example say one of your stats is 3 so you would roll 3d6 and the target is 4 or higher but the dm make so a 6 counts as 2 instead of 1 (4,6,2 would be 3 Success) problem is it says 2 success instead of 3 we have to manual count the 6, with the macro we are using right is /r (stat#)d6>4 for the game is there a way to add to it to make 6 count twice for us
You can make this work through some careful use of target and failure numbers. This should work for you /r ?{Stat?|1}d6>6f<3 + ?{Stat?}
ok so it does work but it is set to chose the amount of dice to roll the check when it is more like your stat are the amount of d6s you roll so if you have a 5 in a stat you would always roll 5d6 when making a check with said roll, if that make sense 
1754178457
Gauss
Forum Champion
You can do that by putting in the stat's attribute.  /r @{charactername|attributename}d6>6f<3 +@{charactername|attributename}
thank you that works