Hi, Hope someone can point me in the right direction for this, in my homebrew game I use dice pools of exploding dice for attack and defence (number of attack/defence dice are variable) e.g. Attack = 5d10!s gives say 1, 2, 5, 6, 6, 8, 10 (the exploding 10 gave the extra 6) Defence = 3d10!s gives say 1 , 4, 6, 10 (the exploding 10 produced the 6) the bold numbers need to be removed I want to display the resulting attack dice list as separate values ie. 2, 5, 6, 8, 10 after removing the matching defence dice, note one 6 result remains Hope that makes sense :) Any help appreciated