About Me Hello, My name is Noah. I am a pro GM and I have been running both Modules and Homebrew settings for about 6-8 years now. My favorite aspects that I put into games are roleplay (alone with voices), worldbuilding and putting my players backstory and actions into the game, and the fact I can share a deeply loved aspect of my life with others who share that love. I have played TTRPG’s ever since the release of the original D&D 5e back in 2014, and have GMed other games after about 2 years of playing. What you can expect from my games are commitment, openness to play ideas, and a readiness to change aspects of a game that people don't like so we can have the most fun possible. Blurb Welcome to Dray’Vacill, a land full of polarizing factions who try to circumvent each other, mutated dire creatures that stalk humanity as their prey, keeps and castles infested with cultists and monsters who whisper of shadowy lords, and lingering scars from previous wars and political machinations that cause strife years later. With such grim titles you probably wonder why do people like the Naren hunt dire beast in the forest protected by The Rootbound Concordant despite warnings, why do the mages of The Gorgonis Conclave always push the boundaries of reality when studying magic even when it causes magical anomalies, why do people foolishly throw their lives away to hunt for the fabled hidden city of Keth in The Valley of Shadow only to never to be seen again, and why does that one guy at the tavern never put down a cup of ale? Because in their minds is a question that lingers in every soul crafted by the gods. What if? What if this Naren hunt is the one that brings glory to the tribe? What if this experiment leads to a new magical renaissance like the one that led humanity to its greatest heights? What if we were the ones who found this hidden city and its treasure? And what if we could beat the tavern's record for most mugs of ale drunk in one night? But there is a darker side to that question. What if the crime families of Vesmir regained their lost power, what if The Blooded Bound overthrew The Trivalian Empire, what if the people of The Elderharth Forest try to attack the north again, and what if the bartender cuts the man off before he could achieve the record? Over the years both slides have asked this question, and what started as a dream became a historic event. But perhaps these conflicts and dangers are why you chose adventure. Are you a researcher of your people and wish to write an ancient wrong, a warrior who defeats monsters that plague your nightmares, a sly figure who clings to shadows to enlarge your coin purse, or are you the guy at the tavern trying to beat its record? Whatever you may be and whatever your goals are you must first answer, what if. Games 1. Date/Timezone: Sunday, 12pm Central Time Frequency: Weekly Next Session: 0 Party Comp: None Seats available: 6 Link: <a href="https://app.roll20.net/lfg/listing/428057/daggerheart-learn-to-play-in-drayvacill" rel="nofollow">https://app.roll20.net/lfg/listing/428057/daggerheart-learn-to-play-in-drayvacill</a> 2. Date/Timezone: Monday, 12pm Central Time Frequency: Weekly Next Session: 0 Party Comp: None Seats available: 6 Link: <a href="https://app.roll20.net/lfg/listing/428058/daggerheart-learn-to-play-in-drayvacill" rel="nofollow">https://app.roll20.net/lfg/listing/428058/daggerheart-learn-to-play-in-drayvacill</a> 3. Date/Timezone: Monday, 4pm Central Time Frequency: Weekly Next Session: 0 Party Comp: None Seats available: 6 Link: <a href="https://app.roll20.net/lfg/listing/428060/daggerheart-learn-to-play-in-drayvacill" rel="nofollow">https://app.roll20.net/lfg/listing/428060/daggerheart-learn-to-play-in-drayvacill</a> 4. Date/Timezone: Monday, 8pm Central Time Frequency: Weekly Next Session: 0 Party Comp: None Seats available: 6 Link: <a href="https://app.roll20.net/lfg/listing/428061/daggerheart-learn-to-play-in-drayvacill" rel="nofollow">https://app.roll20.net/lfg/listing/428061/daggerheart-learn-to-play-in-drayvacill</a> 5. Date/Timezone: Tuesday, 12pm Central Time Frequency: Weekly Next Session: 0 Party Comp: None Seats available: 6 Link: <a href="https://app.roll20.net/lfg/listing/428062/daggerheart-learn-to-play-in-drayvacill" rel="nofollow">https://app.roll20.net/lfg/listing/428062/daggerheart-learn-to-play-in-drayvacill</a> 6. Date/Timezone: Tuesday, 8pm Central Time Frequency: Weekly Next Session: 0 Party Comp: None Seats available: 6 Link: <a href="https://app.roll20.net/lfg/listing/428064/daggerheart-learn-to-play-in-drayvacill" rel="nofollow">https://app.roll20.net/lfg/listing/428064/daggerheart-learn-to-play-in-drayvacill</a> 7. Date/Timezone: Wednesday, 12pm Central Time Frequency: Weekly Next Session: 0 Party Comp: None Seats available: 6 Link: <a href="https://app.roll20.net/lfg/listing/428065/daggerheart-learn-to-play-in-drayvacill" rel="nofollow">https://app.roll20.net/lfg/listing/428065/daggerheart-learn-to-play-in-drayvacill</a> 8. Date/Timezone: Wednesday, 4pm Central Time Frequency: Weekly Next Session: 0 Party Comp: None Seats available: 6 Link: <a href="https://app.roll20.net/lfg/listing/428066/daggerheart-learn-to-play-in-drayvacill" rel="nofollow">https://app.roll20.net/lfg/listing/428066/daggerheart-learn-to-play-in-drayvacill</a> 9. Date/Timezone: Wednesday, 8pm Central Time Frequency: Weekly Next Session: 0 Party Comp: None Seats available: 6 Link: <a href="https://app.roll20.net/lfg/listing/428067/daggerheart-learn-to-play-in-drayvacill" rel="nofollow">https://app.roll20.net/lfg/listing/428067/daggerheart-learn-to-play-in-drayvacill</a> 10. Date/Timezone: Thursday, 12pm Central Time Frequency: Weekly Next Session: 0 Party Comp: None Seats available: 6 Link: <a href="https://app.roll20.net/lfg/listing/428068/daggerheart-learn-to-play-in-drayvacill" rel="nofollow">https://app.roll20.net/lfg/listing/428068/daggerheart-learn-to-play-in-drayvacill</a> 11. Date/Timezone: Friday, 12pm Central time Frequency: Weekly Next Session: 0 Party Comp: None Seats available: 6 Link: <a href="https://app.roll20.net/lfg/listing/428069/daggerheart-learn-to-play-in-drayvacill" rel="nofollow">https://app.roll20.net/lfg/listing/428069/daggerheart-learn-to-play-in-drayvacill</a> 12. Date/Timezone: Friday, 4pm Central Time Frequency: Weekly Next Session: 0 Party Comp: None Seats available: 6 Link: <a href="https://app.roll20.net/lfg/listing/428070/daggerheart-learn-to-play-in-drayvacill" rel="nofollow">https://app.roll20.net/lfg/listing/428070/daggerheart-learn-to-play-in-drayvacill</a> 13. Date/Timezone: Saturday, 8pm Central Time Frequency: Weekly Next Session: 0 Party Comp: None Seats available: 6 Link: <a href="https://app.roll20.net/lfg/listing/428071/daggerheart-learn-to-play-in-drayvacill" rel="nofollow">https://app.roll20.net/lfg/listing/428071/daggerheart-learn-to-play-in-drayvacill</a> If you have any questions, please message me so I can help. This game will require payment to gamemaster of $15 USD per player per session paid through PayPal, Cash App, Venmo, or Startplaying to participate. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.