I am trying to
make a way to increase the HP and power ”IE” attack/damage Saves/ AC exacta of
all monsters in game. With a way increase those stats just by changing
some small factor. this is using the 5e 2014 Character sheet.
I first tried
linking stats from one token threw a +@{Bob| Dexterity}
and while it works on an attack macro like this Hit: 6 (6+@{ Bob| Dexterity }) piercing damage. It dose not seem
to be possible as far I can tell to work on the Attributes & Abilities page
in a specific field like this. Hp Field 10+@{Bob|hp} /10+@{Bob|hp}
Other ideas I have
had was to add a Global Modifier that adds those stats but I am not sure how to
make a macro that adds say like 10 hp and 2 Ac to all monsters.
Another thought
was to have some stat increasing items that could be equipped across all monsters
with just a click of a button or a toggle switch though I’m not sure how to do
that either. In fact my first idea with linking one token to all other tokens
was to make stat gear that could be equipped and unequipped to change the power
of all monsters linked. But since that’s not working maybe I can just equip all
monsters with items.
Any ideas or ways
to do that would be very helpful. Thank you.