Link for Roll20
Listing: <a href="https://app.roll20.net/lfg/listing/428241/lets-go-to-hell-devils-need-your-help-lgbtq-plus-slash-bipoc-friendly-18-plus" rel="nofollow">https://app.roll20.net/lfg/listing/428241/lets-go-to-hell-devils-need-your-help-lgbtq-plus-slash-bipoc-friendly-18-plus</a> ~Looking for 4-6 players to travel between the Nine Hells and the Abyss TLDR: Congratulations! You’ve been recruited by Hell’s middle management. The Blood War is going badly, quotas aren’t being met, and upper brass is breathing down everyone’s necks. Your job? Do whatever it takes to get things back on track — whether that means cutting deals with pit fiends, sabotaging demon warlords, or finding that one missing shipment of damned souls. Benefits include hazard pay, eternal damnation, and a pitchfork with your name on it. Game Description: The Blood War has
always been Hell’s favorite pastime — an eternal clash between devils and
demons that keeps the Abyss’s chaos in check while giving Hell’s armies
something productive to do. But lately, things have… slipped. Demonic hordes
are gaining ground, quotas of damned souls are down, and frankly, morale in the
Nine Hells is at an all-time low. That’s where you
come in. Archduchess Glasya
isn't calling for heroes — she's calling for fixers. Specialists who can go
where legion battalions can’t. Operatives who don’t mind getting their hands
dirty, as long as there’s a decent payoff. You’ll work directly under Hell’s
management, moving through infernal war zones, sabotaging demon warlords,
cutting deals with questionable allies, and maybe recovering the occasional
“misplaced” shipment of tormented souls. Your mission is
simple: restore the balance in the Blood War… or better yet, tilt it so far in
Hell’s favor that the Abyss spends the next millennium licking its wounds. How
you achieve that is up to you. Some devils prefer open battlefield heroics,
others lean on assassinations, blackmail, and soul brokerage. A few just want
to watch the enemy burn — creatively. Along the way,
you’ll travel across the Nine Hells: ~Avernus, the
scorched front lines where war machines roar and battle never stops. ~Dis, the iron city
where secrets buy more than gold. ~Phlegethos, a
volcanic court of temptation and fire where every favor has strings attached. ~And even the
Stygian depths, where frozen treachery waits beneath the ice. Expect devilish
contracts, double-dealing fiends, and the occasional awkward negotiation with a
demon lord. Whether you’re brokering an alliance between rival pit fiends or
trying to survive a demon siege, you’ll be walking the fine line between
victory and annihilation — all while keeping your own soul firmly in your
possession… hopefully. Tone &
Playstyle: This campaign blends
high-stakes infernal warfare with black comedy and moral flexibility. You’ll
face impossible choices, absurd bureaucracy, and apocalyptic threats in equal
measure. The humor is sharp, the stakes are real, and betrayal is practically part
of the job description. What You’ll Need: ~A love for
scheming, improvisation, and questionable moral decisions. ~A willingness to
strike deals with devils (literally). ~A character concept
that can thrive under pressure — or at least look good while making a
spectacular last stand. What You’ll Get: ~The chance to
influence the fate of the multiverse. ~Memorable moments
in a setting where every NPC has an agenda. ~Custom infernal
loot, war machines, and contracts you’ll regret signing. Welcome to Hell’s
front lines! Clock in, suit up, and remember: if you’re not part of the
solution… you’re probably about to be part of the problem. About Me: I pride myself on
creating a safe and inclusive environment to ensure the comfort of my players
in order to encourage intense roleplay experiences. Balancing high stakes
emotional scenes with comedic relief enables this. I enjoy creating
unique and interesting NPCs, curating playlists for every occasion, utilizing
various maps and handouts, and providing character art for key NPCs. I also print and
paint fully customizable minis, statuettes, and keepsakes! This is an
additional optional feature. Shipping is free, ask me about sizes and pricing! Run Time: Sessions will be
3.5-4.5 hours each Character Creation: I'll host a free
session 0 to include character creation. I like to do character creation
together as a party in order to establish bonds between characters that might
know each other before the start of the campaign, as well as balance party
composition. Players are
encouraged to come to session 0 with a couple different character ideas. These
should include species/class options, an idea of the vibe or role of the
character, and an idea of what it was that was lost/stolen from the character.
Homebrew pitches are allowed with GM discretion. Characters will
start at level 3. Stats will be rolled on Roll20 using the 4d6, drop the lowest
method, with the option to reroll your lowest stat. You'll also need a free
level 1 feat and a minor magic item (common-uncommon) I would like to
stream this campaign but if ANYONE is uncomfortable doing so, we will play as
normal in private so don't let that discourage you from joining. What You'll Need to
Do: To prepare, you'll
need to have a Discord account for audio and general communications. The link
for the discord will be provided through StartPlaying once you join the game. We will use Roll20
for character sheets, maps, and handouts. The link to join will be provided
through StartPlaying. You'll also need to
fill out the lines and veils safety document, linked on StartPlaying once you
join the game. Create a character
art PNG if we intend to stream, I can help with this. Homebrew Rules: Potions as a Bonus
Action Flanking provides
Advantage GM advantage for
creative solutions/excellent RP Safety Measures: Once you sign up for
my games, I'll send over a link for my Lines and Veils document as the first
line of defense. The data from this document will be compiled and provided to
the table anonymously, posted in the game server, and reviewed in session 0. During play, I
utilize a red yellow green safety deck in Roll20. Players can anonymously deal
out a green card to encourage a scene to keep progressing, a yellow card to
pause and move on from the scene, or a red card to indicate a full stop where
we will take a short 10-20 minute break to reset before continuing. Players are
always welcome to privately message me if they need to talk or want to adjust
the lines and veils/provide feedback on what to avoid in the future. I like to wrap up a
session with 15-20 minutes of open space to talk about anything anyone feels
they need to talk about. Whether this is idle chatter to come down from the
events of the game, talk over something that happened, compliment their fellow
players, or anything else that might be on their mind.
⚠️ Content Warnings include: violence, memory loss,
cults, trauma, and body horror (Full list available on request)
This
game will require payment to the Game Master at a rate of $20 per player per
session, made via StartPlaying. Roll20 is not responsible for any payment
transactions and cannot enforce any private arrangements.