
I’m looking to gauge interest in running a tabletop RPG set in the gritty, frontline world of Mobile Suit combat , specifically inspired by Mobile Suit Gundam: The 08th MS Team . The game will use the Charge RPG system , which emphasizes teamwork, narrative-driven combat, and tense tactical decisions without bogging you down in overly complex rules.
What’s cool about the system?
Pilot-focused gameplay: You’re not just rolling dice—you’re leading your pilot, making choices, and managing stress and resources in the heat of battle.
Dynamic mech action: Mobile Suits have unique abilities and stunts, letting you recreate cinematic maneuvers from the anime.
Momentum-based combat: Every success and action builds momentum, letting you chain abilities and pull off heroic feats.
Stress & Consequence: Rather than just “hit points,” pilots and MS have stress tracks, making each encounter tense and cinematic.
Customizable progression: Your pilot’s skills and mech’s capabilities grow over time, letting you tailor your style to the battlefield.
Setting Idea:
The war rages in the jungles and hills of Southeast Asia, where the Earth Federation and Zeon forces are locked in a brutal conflict . You’ll take on the role of an 08th MS Team-inspired unit, tasked with critical reconnaissance, ambushes, and small-scale skirmishes that can turn the tide of the war. Expect tense firefights, strategic decision-making, and a heavy dose of frontline camaraderie (and danger).
If you enjoy narrative-driven mecha combat, tactical teamwork, and a bit of cinematic Gundam action , this might be right up your alley.
Drop a reply if you’d be interested, and feel free to ask any questions!