Hey, lark86... First, let's get on the table that what you're going to be able to do will be in large part measured by whether you take the step to download the images and then re-upload into your library. That is going to give you full control over using the images, without the limitations of marketplace images. There are some things you can do on the experimental sandbox, but the xbox is not reliably boot-into-able, and I've seen the "things you can do" become "things that break the sandbox" because of other development. Because of that, we'll stick with a default sandbox approach that requires the images to be something other than marketplace images. TableToTable would let you drag all of the images to a map, then manually construct the order (based on which order you clicked the maps into the table), but it would be, as I said, manual. If you want a somewhat quicker, somewhat more automated manner, we can start with Keith's suggested command line, and augment it with the Metascript Toolbox. Once you have TokenMod and the Toolbox installed in your game, go to a map and drag out all of the map art. If you click on one entry in your library, you should get a pop-up dialog of your "Uploads". Multi-select the art you need, and drag it all to the board. I suggest using a new map, to minimize the potential for mistake and so you don't have to manually select your tokens... but I'll show what you would do on a map that HAS other tokens and a map that does NOT have other tokens. On a New Map - No Other Tokens If you're on a map with no other tokens, you DO NOT have to select your tokens at this point. You would run this command: !forselected token-mod --set name|NameSet{&i} {&select *} On a Map With Other Tokens Present If you're on a map where there are other tokens, you will need to select the artwork you just dragged out. Then you would run this command: !forselected token-mod --set name|NameSet{&i} Explanation Both of those will perform a "rename" of the tokens to be of a pattern like "NameSet1", "NameSet2", etc. You can change the "NameSet" stem to be anything that works for you. The point, here, is that we're giving them a name that matches a pattern so that no matter which direction you've gone, we'll now be able to select those tokens by that pattern in our next command line. So, no matter which of the paths you chose, just above, you're now going to run the SAME command line, below. Step 2 Next, select ONE of the map art tokens and double-click to open the token properties. Delete the token name (it will no longer be caught by sharing the name pattern we used in the first step. I'd suggest moving this token to a place on the board where you can keep track of it, because this is going to be the token that collects all the other artwork. After all that is done, run this command: !forselected(^) token-mod --set imgsrc|+@^(selected|token_id) --ids @{target|token_id} {&select NameSet*} ...where "NameSet" matches whatever you used as your naming stem in the first step. This will automatically select all of the tokens on this page that share the pattern "NameSet"-followed-by-anything, and will iterate over them to copy their art to the token you choose with the targeting interface. So, for the token to target, click on the token where we deleted the name. That token will have all of the art in its list of sides. At this point, configure the token with the properties you need, then use it as the default token for a character so you can drag it to whatever page you need. I just created a character called "MapMule", left the token selected, and edited the character properties. On that screen you can click a button to use the selected token as the default token. Let me know if you have any questions. The commands are straightforward enough if you understand why they matter in each situation, but in order to make sure I'm conveying enough information so that someone else can understand why they matter, the whole explanation gets more verbose and gets in the way of the whole "straightforward" thing. =D