keithcurtis said: The fourth bubble is available to players, but it is a campaign setting, so the GM has to turn on the option. It's not a per-character setting. If it is turned on, it should behave like all the other bubbles. Gold said: And I would need Bar 4 (Bubble 4) to have the same matching functionality parity as Bar/Bubble 1, Bar 2, Bar 3. Right now Bar/Bubble 4 is broken. The font (adaptable sizing) doesn't match the other bars. It seems also not exposed to the API so can't be controlled with TokenMod. There are some backend design decisions that I honestly just don't understand. The CSS class for the Token buttons is 'button-1' through 'button-5' (the first two are the buttons for opening the Status Marker menu and the settings Cogwheel, then 3-5 are the default red/blue/green bubbles). When they added the new yellow button, you'd think it would be 'button-6'... but no, it's 'button-optional'. The name literally doesn't matter from a HTML/CSS/Javascript perspective, so there's no reason not to simply name it 'button-6'. I understand that that it's currently the only optional button... but what happens in the future if the interface allows for more buttons and they get added, or if it becomes possible to limit a game to only 2 or 1 button? Do they get named 'button-optional-2'? Or 'button-7'? It's only CSS names, so it won't really matter, other than possibly inviting confusion for anyone who doesn't understand the historical reasoning for why things were named that way. The same goes for the @{npc} values on the 5E 2024 sheet , which are different/opposite compared to the values on the 5E 2014 sheet.