It's been 7 years since the Last War ended, and the High Fantasy/MagiTech world of Eberron is still recovering from the devastation of the Day of Mourning. As massive Dragon Marked Corporations vie for control and Kings and Queens plot their next moves, even greater powers seek to subjugate the world. A band of adventurers find themselves embroiled in sprawling adventure that will take them from the vertical towers of the Mega-City of Sharn to the cataclysmic wasteland of Cyre, from the icy peaks of the warlike nation of Karrnath to the dinosaur filled prairies of the Halfling plains. Along the way they will encounter corporate espionage, criminal syndicates, murderous zombie hordes (these zombies are FAST!), freedom fighters, anarchists, dread undead powers, and a strange old dwarf named Teemo. Oh, and Sky Pirates! All this in an effort to uncover the truth behind a conspiracy that threatens... well...everything they hold dear. Embark on this journey across Eberron to save the world...or not. Maybe you just want to run your Bed and Breakfast Bastion. Your choices matter, your backstory will be a central storyline, and together we will decide if the Oracle of War is the dumbest McGuffin ever or a weapon of mass destruction that can not fall into the wrong hands! So, count up your cantrip ammo, sharpen your katana, grab your hacking tools, activate your power armor, memorize those spells, and finish off that flagon of Teemo's ale cuz your adventure starts...now! $15 per session, payment via PayPal. About Me -  Please enjoy this exposition dump. I have over 25 years of various D&D experience, mostly as the DM. Started playing with the AD&D rules, and played every version of D&D since, barring D&D 4e, because we preferred to stick with 3.5 I started running online games for Reddit folks during lockdowns. While initially skeptical of not GMing at a real table I have since grown to really appreciate some of the benefits of playing on a virtual tabletop. I like my campaigns to convey a sense of realism, but I'm definitely up for some surreal silliness as well. Most of my NPCs have a unique voice or cadence, and while I'm not a voice actor or anything like that I do try to make as many of the NPCs you meet in my campaigns as memorable as possible. I believe rules are the bones of our game experience, but they are not the soul, so rule of cool is never rejected out of hand. Most recently I have DMed mainly in the Eberron setting, using 5e rules, with a home-brew setting in between Eberron campaigns. Longest campaign in recent years finished at session 78. Life Deets - 44 year old male, native NYCer, currently Europe working as a travel writer/blogger.