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[Rogue Trader Improved] Rev 8.1 update and PSA

1756872224
Mago
Pro
Sheet Author
Hello forum, RTI Rev 8.1 is live. see listed changes here: <a href="https://github.com/Roll20/roll20-character-sheets/commit/1f35a946babfc7c755eb5f0e6d316d4af2e575e2" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/commit/1f35a946babfc7c755eb5f0e6d316d4af2e575e2</a> however, due to the extensive work required to insert the translation keys into everything, this work will take me a few more weeks. PSA: Due to obsolescence and code simplification, the obsolete Vehicle Weapon fields will be deleted Next Update (currently found in the extras tab), please safeguard your vehicle weapon info.&nbsp;&nbsp; Questions, suggestions and feedback appreciated.
I just started playing this game and decided to use your sheet, it rocks.&nbsp; However, in the Skills section, the skill Deceive is listed twice.&nbsp; The "?" tooltip is correct in identifying the second instance as the Disguise skill, but I thought you might want to know. Sorry if this isn't the correct place to post this.
1759239789
Mago
Pro
Sheet Author
Roger S. said: I just started playing this game and decided to use your sheet, it rocks.&nbsp; However, in the Skills section, the skill Deceive is listed twice.&nbsp; The "?" tooltip is correct in identifying the second instance as the Disguise skill, but I thought you might want to know. Sorry if this isn't the correct place to post this. oh yes minor mistake on the previous update, this will be corrected next update Enjoy!
Hey Mago, I was wondering if there's additional rules for the encounters of the chaos cult minigame on the RT sheet?
1760156066
Mago
Pro
Sheet Author
Olaf D. said: Hey Mago, I was wondering if there's additional rules for the encounters of the chaos cult minigame on the RT sheet? hello there, the basic rules are shown in the tooltip (?) next to the "Chaos Cult" label, the rules are intentionally somewhat vague to give the GM some flexibility
Mago said: Olaf D. said: Hey Mago, I was wondering if there's additional rules for the encounters of the chaos cult minigame on the RT sheet? hello there, the basic rules are shown in the tooltip (?) next to the "Chaos Cult" label, the rules are intentionally somewhat vague to give the GM some flexibility Is there an encounter table for this too, or it up to the GM to fill this in? I'm just asking, because it seems like a really cool addition for a long running campaign.
1760223469
Mago
Pro
Sheet Author
Olaf D. said: Is there an encounter table for this too, or it up to the GM to fill this in? I'm just asking, because it seems like a really cool addition for a long running campaign. Within the warp travel encounters (button), there will be encounters that "increase cult strength", also the "alls well encounter" (the most common) provides ways to reduce cult strength, you can read about the revised warp travel rules here <a href="https://wiki.roll20.net/Rogue_trader_improved#Warp_Travel_.28revised.29" rel="nofollow">https://wiki.roll20.net/Rogue_trader_improved#Warp_Travel_.28revised.29</a>&nbsp;