
Game Is now Full, 6 slots taken, even tho' 4 slots was planned. The sleeping Basement. I need 4 Players for this game, And I got a few rules beyond what the stats say, they will be listed at the bottom. Remember to pay attention to thread title! STATS: Which Game edition (e.g.: 3.5e or pathfinder or...) - Pathfinder Day and Timezone, at which the game plays: - From 6:00pm GMT+1 sharp, every week, upon the day which is agreed upon. What are the overall game type/concept? - Dungeon crawl/slaughter and hardcore survival, Near zero to no interaction with NPCs. What starting level - 1 Roughly which classes are available - Core classes + All Archtypes. Welcome to ask for other special classes. Which races is accessible - Core Races and maybe others, ask me if anything beyond core. How you like one to acquire ones attributes (Str, Dex, Con, Int etc.) - {Alternate Point buy}: You start with 8 points in each stat, and you get 25 points to spend. - Each point increase costs ONE point. - A decrease gives you that one point back Does one get Full health on first level, or does one roll, and what about subsequent levels? - First level grants you full health, no roll. Subsequent levels; roll for it, but can't roll less then 2, if so, reroll! Max starting money, or rolled? - You roll for it, if you roll less then 25% of your max gold for class, you get only 25% of max gold. How many traits and how many flaws? - Two traits (Feats can grant additional) and only ONE drawback, no matter feats or the like. Any starting items that are campaign related? - One of the 4 players will get a key with runes. I will roll for that upon actual game start. Any Homebrew rules? - Possibly, can't think of any at the very moment, check back later. What you will need: - A Microphone, access to Myth-weavers website for the character sheets and at least 2 and a half hours for game play each week. Character creation rules: Make your character mostly universal as to the world, as if you would for a normal world filled with NPCs and the like. Your characters won't know where they are going, or what will happen. Put that in mind when making your characters. It's okay to make the characters combat focused, but remember to also focus a bit on NPC interaction. That's about it for now. More rules might pop up, so keep a look out. STORY / CONCEPT: "You wake up in a sturdy wooden cage, along with 7 other familiar individuals. You have a fragmented memory of the last past month, but 3 of the 7 are familiar faces. They are your party you ended up working with. You were hired, along with 3 agents of the crown, to investigate a house at the edge of the town. The house of Larrgy from which housed a sodding witch. And in a wave of a flick, the light went out, and you were hit with a stick. The next thing you know is what your eyes now see, caged like the rest of the party. A drip of water echos in the damp old caves, giggles and laughter of an old mans skeleton. Creaking and cracking goes the bones, war and battle pulls on the souls. Fight for your freedom or your damnation, once way or the other I shall gain MY salvation!" Those are the words of the Witch that caught you in your cages. Break free and you will have a battle of the ages. In short: you were to investigate a house, and the witch blinded you guys, knocked you cold, and tossed you in some cages. A rather classical start to a game, but it works and it puts the players together on the get-go. All players knows each others role in the group, maybe not the actual class, but the role. Character sheets will remain semi-closed until game start. - Meaning that you may only share name, class and race with the party. Hope to see some people willing to go through damp wet dangerous cavers and underground temples and shit. NO fucking "Dark Knight / Batman" type characters!! They only serve to disrupt the game flow, so FUCK OFF with those characters! I don't mind using Gadgets and such, it's the fucking personality I can't stand. (And no, before you ask, I don't like Batmen either, tired of the fucking brooding/emo type personality. Fuck off!) This game will be a HARDCORE puzzle/combat focused game. Near to no actual interaction with NPCs beyond the usual pre-combat banter from the enemies and the like. In short: 90% of anything that is NOT part of the party... It's out to rip you apart, rape you, kill you, "stick it to the man" and so on... Also, I will be inventing rules and monsters on the fly that in one way or another serves to "feed" you the plot of the story. even though the story is rather superficial. It's mainly just a classic D&D hack'n'slash campaign. ========================= P.S. ============================= Please don't PM me weather you like to join or not, reply to this post, I WILL ignore PMs telling me you wish to join. Tell me here intead, it's why I made this post in the first place.