Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[LFP][New!][DnD 5e 2014][Tyranny of Dragons][$15/per session][Weekly][+-4 Hour session][Monday 3rd Novemebr 8PM +2GMT][New Players Welcome}

This is a pay to play game that begins on the 3rd of November 2025. As it requires payment, potential players must be over 18 years old or have confirmed parental permission.&nbsp; This game will require payment to the Game Master at a rate of $15USD Per Player, Per session, 24 hours before game time.&nbsp; This is a long-term campaign for 4-6 players running from level 1-15 using the Tyranny of Dragons modules set, Which begins at Horde of the Dragon Queen, leading into Rise of Tiamat. The adventure is expected to last about 1 to 2 years (Depending on party play style) with a 3-4 hour session per week. Since this is a pay to play game, you'll have the following extras on top of the usual Dungeons and Dragons experience: - Full access to the compendium for contents I own on Roll20 - Immersive dynamic lighting and music - Ability to use API scripts - Out of game assistance and support - Adaptable campaign that fit around the parties actions and choices Newcomers to both Dungeons &amp; Dragons and Roll20 are welcome. Help will given to those who request it out of session at no extra cost.&nbsp; Discrimination or verbal abuse will not be tolerated within this campaign, we come together to build a world and story, not tear it apart. To give you a fair idea about how I DM and to make sure everyone has an enjoyable campaign, I run the first session for free. This should give you a chance to decide whether this campaign is for you or not. If at any point you feel that you would like to pull out of the campaign, then a full refund will be given for that session, minus costs incurred such as PayPal fees and exchange rate changes. NB: This is a difficult campaign especially in the beginning but will be very rewarding as you build your character up from level 1 to level 15. Game Link:&nbsp; <a href="https://app.roll20.net/lfg/listing/429433/tyranny-of-dragons-ptp-monday-first-session-free" rel="nofollow">https://app.roll20.net/lfg/listing/429433/tyranny-of-dragons-ptp-monday-first-session-free</a> Plot: Dragon fire threatens to consume Faerûn! Do you dare oppose the Cult of the Dragon and resist the might of Tiamat, Queen of Dragons? Will the people of the Realms stand and oppose the forces of dragonkind, or will they fall amid waves of dragon breath? Do you have what it takes to call yourself a true dragon slayer? The fate of the Realms hangs on your answer. This game will require payment to the Game Master at a rate of &lt;$15 via PayPal per session&gt;. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
Tiamat &nbsp;( pronounced :&nbsp;/ˈ t i ɑː m ɑː t /&nbsp; TEE-a-mat ) was the&nbsp;lawful evil dragon &nbsp;goddess of greed, queen of&nbsp;evil dragons &nbsp;and, for a time, reluctant servant of the&nbsp;greater gos Bane &nbsp;and later&nbsp;A smodeus . &nbsp;Before entering the&nbsp; Faerûnian &nbsp; pantheon , she was a member of the&nbsp;D raconic pantheon , &nbsp;and for some time she was also a member of the&nbsp;Untheric &nbsp; pantheon . Tiamat was also the eternal rival of her brother&nbsp;Bahamut, ruler of the good&nbsp;metallic dragons. As a unique type of chromatic dragon with the traits of the five most common chromatic varieties, Tiamat was a foe to be reckoned with in battle. Along with all the standard powers and godly senses of a deity of her rank, those who saw her fight claimed that her heads were able to cooperate in battle, and that those heads had the ability to use the breath weapons and spell-like abilities common to their species. Although her sheer size prevented claw and kick attacks while on the ground, she was adept at their use while flying. She also had a stinger on her tail that injected a powerful venom on her foes, killing them in agonizing pain.
The&nbsp; Cult of the Dragon , also called the&nbsp; Dragon Cult &nbsp;and the&nbsp; Followers of the Scaly Way &nbsp;and, by the early 1370s DR, the&nbsp; Wearers of Purple , was a semi-religious&nbsp;evil &nbsp;organization venerating&nbsp;undead dragons , or&nbsp;d racoliches , founded by&nbsp;Sammaster , a powerful wizard &nbsp;and former&nbsp; c hosen of Mystra &nbsp;like Elminster . Their belief was that dracoliches were destined to one day rule F aerûn &nbsp;and beyond and that it was their purpose to help this come to pass. &nbsp;They were considered to be a secret society &nbsp;or a beast cult , albeit an overly large and powerful one, &nbsp;and as a mercantile and criminal enterprise.
The&nbsp; Harpers , or&nbsp; Those Who Harp , were a semi-secret organization dedicated to preserving historical lore, maintaining the balance between nature and civilization, and defending the innocent from the forces of&nbsp;evil&nbsp; across the Realms.&nbsp; The Harpers involved themselves in many world-changing events that helped shape the course of&nbsp; F aerûn's &nbsp;destiny. &nbsp;Their power and influence waxed and waned over the years, as their order underwent a series of collapses and reformations. &nbsp;Their reputation amongst the people of the Realms varied just as wildly. They were often seen as wild-eyed idealists, but also just as often seen as insufferable meddlers who could not keep their business to themselves.
The&nbsp; Order of the Gauntlet &nbsp;was a coalition of morally upstanding warriors, knights,&nbsp;paladins&nbsp;and&nbsp;clerics&nbsp;who dedicated themselves to the destruction of&nbsp;evil&nbsp;in&nbsp; F aerûn &nbsp;in the 15 th &nbsp;century&nbsp;DR. They were a unified group, bonded by either their fervent religious beliefs or staunch dedication to enforcing justice in the realms. To these brothers and sisters in arms, evil had to be dealt with and could not be ignored. Members of the order were strong in their faith, using it to stand against evil forces.&nbsp;While this faith ranged from believing in one's personal god, it extended also to those considered close friends, and especially to oneself. Most often, Knights of the Gauntlet venerated either the God of Guardians,&nbsp;Helm; two of the deities of&nbsp;the Triad,&nbsp;Torm&nbsp;and&nbsp;Tyr;&nbsp;as well as the Poet of Justice, Hoar.
The&nbsp; Emerald Enclave &nbsp;was an organisation of&nbsp;d ruids &nbsp;and other nature worshippers based out of the island of&nbsp;lligh ôn&nbsp; off the coast of the Vilhon &nbsp;Reach . They were referred to by many names, including&nbsp; Caretakers ,&nbsp; Nature's Chosen ,&nbsp; the Circle , and&nbsp; the Chosen of Silvanus. &nbsp;Despite the power of the Vilhonese nations, as of the 14 th &nbsp;century DR they did nothing involving the land and nature without the approval of the Enclave. The Emerald Enclave was renowned for its benevolent deeds as much as it was feared for swift actions against those responsible for crimes against nature. Politicians and drunks gossiped regularly, discussing the Emerald Enclave's actions, eventually leading to exaggerated recounts of true events and an almost-mythical reputation in the Reach.&nbsp;The Enclave's vindictive ways were common cautionary tales in the areas of the Vilhon Reach bordering forests. Despite its reputation, the Emerald Enclave was not an exclusively druidic organization. Its membership also extended to&nbsp;bards&nbsp;and other beings who venerated nature and neutrality. No member of the Enclave could follow paths of good or evil, but apart from that narrow path between light and darkness, the Emerald Enclave imposed little restrictions.