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Pardon, but having trouble with a macro for increasing crit range. Might I ask for an assist?

Hi there! So I thought i knew what I was doing, and I'm clearly missing something. I'm setting up macro buttons on the bottom of my screen so I can just click a single button for every creature, and move things along quickly. Most work fine this way, but for the bone devil with increased crit range, I can increase the crit range of the hit, but the damage rolls are not connected to roll as a crit. How do I make them play nice in the sandbox? Bone Devil attacks! /gmroll [[1d20+12cs17cs18cs19]] to hit with claw /gmroll [[1d8+8]] slashing /gmroll [[1d20+12cs17cs18cs19]] to hit with claw /gmroll [[1d8+8]] slashing /gmroll [[1d20+12cs17cs18cs19]] to hit with tail /gmroll [[2d8+8]] piercing /gmroll [[2d8+8]] poison
1758995214

Edited 1758995316
Gauss
Forum Champion
Hi Vicky D.,  There is nothing in your macro to connect damage rolls to the attack rolls. For that you generally need a template that has been designed to do it. Which character sheet are you using? Out of curiosity, do you not critical on a 20? 
I wasn't using a character sheet, which from research I've been doing since seems to be the problem. I was not sure how to set one up for macros so I thought I could do this and keep it simple, but it doesn't look that way. So either my monsters can't crit and remove their big threat, I roll it myself and slow things down greatly, or I need to learn a lot of new stuff by Friday. Fun times. I'm not sure I CAN learn this stuff, but here's to giving it my best shot, eh? Thanks for your time.
1759003774
Gauss
Forum Champion
Alright, there are still some options.  Here is an example of damage being based on whether or not the d20 roll is higher than 17: &{template:default} {{name=Bone Devil}} {{Claw Attack=$[[0.computed]]}} {{Claw Damage=[[[[{[[1d20+12]],0}>29]]*[[1d8+8]]]]}} From here I can set it up based on how your criticals work.  So, how do you want the criticals to work exactly?  I see you have 1d20cs17cs18cs19 What happens on a 17, 18, or 19? What happens on a 20? 
Oh wow, was not expecting more help. Ok, it's for 5E, so the damage dice are rolled again for 17-20. Hopefully not too complex.    ...and this works without a sheet? I admit, I don't understand half of what you wrote there at this point, and the template bit has me confused still. 
1759014303
Gauss
Forum Champion
Ok, this is doable. I'll give you a macro for it later.  Question, is there a reason you aren't using a sheet? You dont have to use a sheet, but if you set a sheet up in your game it comes with templates we can use. Especially the D&D 5e 2014 sheet. 
1759043496
Gauss
Forum Champion
Is the poison damage increased on a critical in your game? (Different people run that differently)
No, the poison damage acts like all other damage. As to the sheet, I thought this would be easier lol. Setting up sheets for every minion and then trying to learn how to connect the macros to the sheets seemed like a hassle when a simple macro could do the job faster. The whole 'not working part ruined the faster bit though. I need to find time to learn this stuff better, and just haven't had a chance yet. 
1759172098

Edited 1759172124
Gauss
Forum Champion
Ok, to clarify something, you can put a sheet into the game and not use it.  The sheets come with templates, you don't have to use the sheet to use the templates. The sheet just needs to be set as the sheet for the game.  The D&D 5e 2014 template for attack and damage can handle all of this pretty well. :) Back to my macro for you, I can automate it all except for poison. Because the poison is a second damage type on a single attack means I cannot make it auto-apply criticals.  I can do that with the 2014 attack/damage template.  If you'd like, we could set up a meeting where I can show you the options in Discord (via screensharing).