
Allow me to introduce myself… I’m John, DM extraordinaire (over 50,000 hours on R20). Feel free to check out my profile on r20. Jump to the juice and just email me - <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 54 and from Canada (originally from Toronto, but don’t hold that against me). I’ve been DMing since October 1991. I run D&D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games and still love them. Most of my content is homebrew and unique to my game, although I have borrowed from many sources. Far Realm Fear - The players wanted to do something weird and different with a high body count. They wanted to play a Gestalt game (with two classes) and use +1 level-adjusted races. Extra feats and skills for base PHB races if you are not interested in the crazy shit. <a href="https://www.youtube.com/watch?v=D09Ch7kfRGk&list=PL_r6JrdKPLFVMAO2PL_52BnffFUUjgmEh" rel="nofollow">https://www.youtube.com/watch?v=D09Ch7kfRGk&list=PL_r6JrdKPLFVMAO2PL_52BnffFUUjgmEh</a> The Setting Depending on which game you join, you may be in one of many areas of Thera (the world). Most of my games have taken place on Multras, the primary human continent. Multras is divided into five portions (east, west, north, south, and central), each with its own trade language (Eastern Common, Western Common, Northern Common, Southern Common, and Central Common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries, such as France and Germany, while others are entirely unique, like the Banite Theocracy of Kallum. However, they all have their own distinct language and culture. Vaynyke (Vain-ike) is a large island (referred to as the Great Isle) nestled to the northwest of Multras. Vaynyke is dominated by a vast mountain range that separates the center (dwarven kingdoms) from the human coastal kingdoms. Vaynyke extends almost as far north as Northern Multras but is much more temperate due to its geological activity. The East Marches is a large archipelago located to the east of Multras, spanning approximately 2,400 miles across (encompassing 40 degrees of latitude). It reaches from the tropics to the Arctic Circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. They rule many areas, but they are separated by vast stretches of wilderness filled with all manner of creatures, both friendly and aggressive <a href="https://app.roll20.net/lfg/listing/340279/far-realm-fear" rel="nofollow">https://app.roll20.net/lfg/listing/340279/far-realm-fear</a> I’m open to anything from slapstick Monty Hall farce to hardcore, intense RP. I’ve done everything and don’t care which style you like. We play to have fun. Some people like fart jokes and shaving dwarves’ beards while they are passed out, while others wish to build a rich history and become a cannon feature of the world. Spoiler: There are a lot of canon PCs, both mine and other players', in my world, and I consult these players when you interact with their characters, so you have no idea what’s coming down the line. Expectations I run open, sandbox, player-centric original content games. The central theme is established, and the story is there, but these are elements the players choose to engage, and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise many players. I don't care how the story unfolds; although I try to make the most dramatic things happen, the dice and the players' actions are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with, and others are picked by the players. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign, don’t be afraid to present it. When I have time, I make most of my own maps and custom tokens for each player. I detail my loot with the players in mind. I roll randomly, but I like juicy drops, so I’m often inclined to pick the next thing on the table if it looks sweet. Rates Most games will be $20 (minimum) per session, but games with fewer players (less than 5), longer games (6+ hours), and higher-level games will have increased costs. $4 per hour (with a group of 5) of gameplay (5th-9th level). $5 per hour (with a group of 5) of gameplay (10th-14th level). $6 per hour (with a group of 5) of gameplay (15th-19th). $7 per hour (with a group of 5) of gameplay (20th+). My games have no level limit and we continue on as long as the players wish to play. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Getting Started Before you contact me, make sure: You are 18 or over. You’re willing to play D&D for four hours or more a week. You own a microphone of decent quality. You have a Roll20 account. You have a Discord account.