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LFP - D&D 3.5 - DM Extraordinaire - Home Brew [Paid] - Triangle of Strife - Friday Nights 6-10 pm MT (Canada) Two Seats Open - 8th Level Game

Allow me to introduce myself… I’m John, DM extraordinaire (over 50,000 hours on R20). Feel free to check out my profile on R20. Jump to the juice and email me -&nbsp; <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer, taibhsear #7908 I’ll give you a quick summary. I’m 54 and from Canada (originally from Toronto, but don’t hold that against me). I’ve been DMing since October 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game, although I have borrowed from many sources over the years. Triangle of Strife &nbsp;-&nbsp; &nbsp;This will be a Kingmaker AP campaign. <a href="https://www.youtube.com/watch?v=Yz4xekoBUYw&amp;list=PL_r6JrdKPLFXpYHmZJUNT0pkR3s90LegP" rel="nofollow">https://www.youtube.com/watch?v=Yz4xekoBUYw&amp;list=PL_r6JrdKPLFXpYHmZJUNT0pkR3s90LegP</a> The Setting Depending on which game you join, you may be in one of many areas of Thera (the world). Most of my games have taken place on Multras, the primary human continent. Multras is divided into five portions (east, west, north, south, and central), each with its own trade language (Eastern Common, Western Common, Northern Common, Southern Common, and Central Common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries, such as France and Germany, while others are unique, like the Banite Theocracy of Kallum. However, they all have their own distinct&nbsp;language and culture. The East Marches is a large archipelago to the east of Multras, about 2400 miles across (covering 40 degrees of latitude). It reaches from the tropics to the Arctic Circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. They rule many areas, but they are separated by vast stretches of wilderness filled with all manner of creatures, both friendly and aggressive. <a href="https://app.roll20.net/lfg/listing/387032/triange-of-strife" rel="nofollow">https://app.roll20.net/lfg/listing/387032/triange-of-strife</a> Expectations &nbsp; I run open, sandbox, player-centric original content games. The central theme is established, and the story is there, but these are elements that the players choose to engage with, and I let the players write their own&nbsp;tales. I'm indifferent about the outcome, which seems to surprise many players. I don't care how the story unfolds; although I try to make the most dramatic things happen, the dice and the players' actions are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. When I have time, I make most of my own maps and custom tokens for each player. I detail my loot with the players in mind. I roll randomly, but I like juicy drops, so I often pick the next thing on the table if it looks sweet. &nbsp; Rates &nbsp; Most games will cost $20 (minimum) per session, but the costs will increase for games with fewer players (fewer than 5), longer games (6+ hours), and higher-level games. $4 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (5th-9th level). $5 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (10th-14th level). $6 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (15th-19th). $7 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (20th+). My games have no level limit, and we continue as long as the players wish to play. The highest we’ve reached is 22nd level. While the PE game is only 14th level, they already talk about epic-level stuff (20+) and post-epic stuff (30+). I have rules for both, despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Getting Started Before you contact me, make sure: You are 18 or over. You’re willing to play D&amp;D for four hours or more a week. You own a microphone of decent quality. You have a Roll20 account. You have a Discord account.
Did I mention they also allied with a local black dragon? Unfortunately, Vinsid hit him with a sound burst, forced him to reroll his save, and stunned him mid-air near Axel, who immediately slaughtered the helpless dragon.
Murder, death, kill... They went after the bandits last night and ended up getting surrounded by rogues. Aegen went down, and then Leon went down in that same round. Balegar managed to hold off for many rounds and even escape but he was so badly wounded that when his rage ended, he died. Vinsid managed to escape because, you know, he was hiding the whole time his party was getting surrounded and slaughtered.
Lady Cynthia played it cool during the fight, not revealing herself at any point while subtly aiding her bandit minions.
The large wolves all the rangers had were quite the challenge. I thought they'd rip through them a lot faster.
Happs managed to get his revenge on the party for killing his lover, Kressel, but unfortunately, she was killed again during the battle.
The rangers lost their wolves, but they were the deciding factor in the battle.
Belegar managed to survive the fight then his rage ended and he dropped so Ian made a new druid character.
As an ape, he's even nastier.
Ottwarslyndanox has long been at odds with a small community of orcs living within the confines of the forest&nbsp;she considers her property. Ottwarslyndanox made direct raids on the settlement in her younger years, but she was soundly repulsed each time. Though she is a &nbsp; much greater force to be reckoned with, she approaches her foes with more caution. She has learned not to expose herself to attack unless she is confident she has the advantage over her foes. She has successfully driven the tribe of hill giants from her forest, a rare accomplishment for green dragons. Fortunately, she managed to turn the orcs against the giants, which thinned both groups, and she picked off a couple of the hill giant hunters in surprise solo combats. When the orcs attacked the giants one night, she made her move. Under the cover of night, she managed to kill the last adult male hill giant while the orcs slaughtered the women and children. Both groups took huge losses that night, and she thought she had won, but within a decade, the orcs had multiplied enough to come out of their caves and threaten her again. About two years ago, she managed to kill the orc witch who had kept her at bay for years, but before she could deal a killer blow to the settlement, a new faction moved in and drove her back. These branded orcs are more substantial, and even when she thinks she’s killed them, they continue to fight. Ottwarslyndanox respects spellcasters and magic in general, and she looks forward to the day she can cast&nbsp;more powerful spells herself. She is always looking for magic items that might give her an advantage, and she does nearly anything (short of parting with treasure) to acquire a new one.
Bloodthirsty, ill-humoured, and rapacious, Munwithurix proves as treacherous and unforgiving as the fens she calls home. She has utterly cowed several gangs of scrags, who live in terror of her. Munwithurix has become increasingly dissatisfied with her position at the top of the local pecking order and now delights in the sparkle of gold, which does not tarnish even in the silty waters of her lair. She has also begun thinking about finding a mate. Munwithurix has a taste for close combat; still, she is no fool. She usually observes foes for a few minutes, either by hiding and watching them approach or by stalking them for a time, before committing herself to combat.