Is it possible to code a macro (toggle on/off) that would add a fixed amount of damage to each hit a character makes when attacks are made from D&D Beyond? For example, a macro that would add +2 damage each time my character hits with a weapon or unarmed strike. Since damage is rolled from D&D Beyond, I suppose the macro would need to add the damage to the amount presented in the roll or post a separate window presenting only the fixed damage amount (only when a damage roll is made).