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Fixed damage on hit macro

Is it possible to code a macro (toggle on/off) that would add a fixed amount of damage to each hit a character makes when attacks are made from D&D Beyond?  For example, a macro that would add +2 damage each time my character hits with a weapon or unarmed strike.  Since damage is rolled from D&D Beyond, I suppose the macro would need to add the damage to the amount presented in the roll or post a separate window presenting only the fixed damage amount (only when a damage roll is made).
I’m guessing that you’re using the Beyond20 browser extension for this? If so, then you’ll have to post on the Beyond20 Discord for help. Or more likely you simply need to adjust the character on D&D Beyond. Roll20 has no control over what gets sent to the chat window from D&D Beyond from Beyond20.  If you’re talking about something else please clarify, and include: if you’re the GM or a player in the game, which character sheet is selected for the game (2014 or 2024), if it’s Jumpgate or legacy, and if you’re using a PC or NPC sheet.