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[Early Access] D&D 2024 Automations

1760027591

Edited 1760027635
Dean
Roll20 Team
[blog post] Macros are here to save you serious time! Keep the game going without ever opening your character sheet! Macros are here for D&amp;D 2024, and more accessible than ever. Anyone can create these automations instantly - no advanced knowledge needed! Watch our deep dive on Youtube! Make Macros Instantly - No Experience Needed On the D&amp;D 2024 sheet you can turn almost anything into a token action with just a few easy clicks. Abilities and Skills Click the gear next to the Ability or Skill section. Click Add to Token Bar. Attacks, Spells, and Actions Open the action’s info window. Click the vertical three dots. Select Add Action to Token Bar. Next time you select your token, your actions appear at the top of the screen. Click to roll. That’s it!! Make Your Macros Awesome! Recreate the visuals, text, and GIF from the example with these steps: Use the macro creator to add a token action for Fireball (or any replacement action). At the top of your character sheet, open Advanced Tools. Find your new Fireball macro and click Edit. Under the action command, paste the following: /as @{selected|token_name} traces a burning sigil toward **@{target|token_name}** <a href="https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExaGRvMWNwN2JxMXpjY2pkb3A0cjhkbXJ1Z2hsZmloM3d6MjVyNm9nZSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/7Xov9qZ44Mq0qkCN9Q/giphy.gif" rel="nofollow">https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExaGRvMWNwN2JxMXpjY2pkb3A0cjhkbXJ1Z2hsZmloM3d6MjVyNm9nZSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/7Xov9qZ44Mq0qkCN9Q/giphy.gif</a> /fx beam-fire @{selected|token_id} @{target|token_id} /fx explode-fire @{target|token_id} *Note: This command works best for GMs, who have access and control of each token on the map. If you're a player, you can always modify it to avoid targeting of tokens not in your control. That could look something like this: traces a burning sigil in the air <a href="https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExaGRvMWNwN2JxMXpjY2pkb3A0cjhkbXJ1Z2hsZmloM3d6MjVyNm9nZSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/7Xov9qZ44Mq0qkCN9Q/giphy.gif" rel="nofollow">https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExaGRvMWNwN2JxMXpjY2pkb3A0cjhkbXJ1Z2hsZmloM3d6MjVyNm9nZSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/7Xov9qZ44Mq0qkCN9Q/giphy.gif</a> /fx beam-fire You can modify anything here to your liking! Here’s a link to a full macro help center . Upgrading from 2014 Sheet If you relied on automations in your 2014 games, you’re now covered! Some attribute names differ between the 2014 and 2024 sheets, so you may need small tweaks, but most setups will work or convert with minor edits.&nbsp; If you are a Pro subscriber and miss using Token Action Maker on the 2024 sheet, great news: the 2024-compliant Token Action Builder mod is right around the corner! Tell us what works, what breaks, and what would make your move smoother. What’s Next? We’re shipping more quality-of-life updates. We’ll be listening to your feedback along the way! Up arrow in chat. After rolling an action, press the up arrow to surface the code you can copy into a macro. Additional Roll Templates support. Currently we support Attack, Description, NPC Attack, Simple, Traits. More will be added. GM time savers for managing multiple NPCs quickly. Tell Us What You Think We’re collecting feedback here and on Discord , and we want to hear from you live in our: [Discord Stage] Early Access Feedback on D&amp;D 2024 Macros on Tuesday, October 14 at 3:00 PM ET <a href="https://discord.gg/roll20?event=1425516184576594001" rel="nofollow">https://discord.gg/roll20?event=1425516184576594001</a>&nbsp; We’ll do a very quick walkthrough, then open the floor to your feedback and requests. Add it to your calendar and join from our Discord server!
1760039584

Edited 1760040167
Hi , I need to be able to add Disciple of Life, Healer Origin Feat - features to my cleric's Cure Wounds. 2+level of spell bonus to the heal, rerolling 1s.&nbsp; Self Healing . How do I do this&nbsp; either in the spell , or in the macro.&nbsp;
Just to nitpick a bit, in case this feature isn't working as intended.&nbsp; You don't roll to hit with Fireball, it is automatic, so should just be rolling damage and it is a dex save from your enemies/allies/other things in the blast range.&nbsp; So when you clicked to create a token action from your sheet with fireball, unsure why it defaulted to an attack roll.
1760104607
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Feyte said: Just to nitpick a bit, in case this feature isn't working as intended.&nbsp; You don't roll to hit with Fireball, it is automatic, so should just be rolling damage and it is a dex save from your enemies/allies/other things in the blast range.&nbsp; So when you clicked to create a token action from your sheet with fireball, unsure why it defaulted to an attack roll. They added an overlay in the video to the effect that they know they are stretching the rules for fireball in order to show how creating an attack macro works.
Will my Macro Mules still work with these automatons?
1760111487

Edited 1760111527
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hultz (Keeper of Secrets) said: Will my Macro Mules still work with these automatons? Hi Hultz! That's a pretty broad question, but I'll try to break it down. Two-sheet games (of which 2014/2024 D&amp;D is an example) cannot reference two different types of character sheets at the same in general. I.e. a macro on a 2014 sheet can't pull attributes from a 2024 sheet and vice versa. If you have something set up for 2014, it's unlikely you can just click something and have it automatically switch to a different sheet. However, it should be possible to develop a 2024 macro mule to do this. The syntax is very similar. Just replace the id number with a sequential identifier (i.e. use "_$01_" or ":$01:" and so forth instead of the short id like "-12345678"). I'll leave that up to clever folks like Jarren if they are interested. All that being said, I am currently developing a new version of Token Action Maker for 2024 called Token Action Builder (Beacon). It is referenced in the top post, and is in beta right now. I am trying to work out a few last bugs with the Roll20 devs. It's 95% functional, though, so I have high hopes.
Thanks keithcurtis
In part Dean says: Recreate the visuals, text, and GIF from the example with these steps: Use the macro creator to add a token action for Fireball (or any replacement action). At the top of your character sheet, open Advanced Tools. Find your new Fireball macro and click Edit. Under the action command, paste the following: /as @{selected|token_name} traces a burning sigil toward **@{target|token_name}** <a href="https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExaGRvMWNwN2JxMXpjY2pkb3A0cjhkbXJ1Z2hsZmloM3d6MjVyNm9nZSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/7Xov9qZ44Mq0qkCN9Q/giphy.gif" rel="nofollow">https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExaGRvMWNwN2JxMXpjY2pkb3A0cjhkbXJ1Z2hsZmloM3d6MjVyNm9nZSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/7Xov9qZ44Mq0qkCN9Q/giphy.gif</a> /fx beam-fire @{selected|token_id} @{target|token_id} /fx explode-fire @{target|token_id} This brings up another issue: When using this macro you need a target Token. This has been a thorn in my side for a long time. The /fx system need to be upgraded to not require a target|token_id. If I do a fireball directly from the tools menu I can place it anywhere. (Also it should leave a circle showing the area of effect for the DM to reference while determining which tokens are involved).
keithcurtis said: Hultz (Keeper of Secrets) said: Will my Macro Mules still work with these automatons? However, it should be possible to develop a 2024 macro mule to do this. The syntax is very similar. Just replace the id number with a sequential identifier (i.e. use "_$01_" or ":$01:" and so forth instead of the short id like "-12345678"). I'll leave that up to clever folks like Jarren if they are interested. I've tested a few attribute calls and they work, but I'm not going to start doing any deep dives until there's a solid foundation to use that I can feel more confident about building on. I've also noticed a few attributes that are used on the 2014 sheet that are not present on the 2024 sheet (such as spell_save_dc IIRC). Right now the biggest obstacles that I'm running into are a Good™ 2024 roll template with a description field that can display content in a text field box, a discrepancy with the @{npc} attribute between the 2014 and 2024 sheet, and hopefully an attribute that can distinguish between the 2014 and 2024 sheet (though I'm not sure if that'll ever be included). There's also some disjointedness in the naming conventions for repeating section attribute calls on the 2024 sheet, which I'm guessing is still in flux. My hope is to have a single Statmule Macro Mule character that can be used with both sheets, but it's likely that it won't be possible, and it'll have to be a separate Statmule character for each sheet. If it requires a separate Statmule character for each sheet, then it means there will need to be separate Collections macros to call each sheet as well.
Been playing around with this and it's only working for Skills and Spells that require a Saving Throw. Other Spells, Attacks, and Attributes don't roll anything when I click on the generated Macro button. Is there some setting I need to change?
David R. said: Been playing around with this and it's only working for Skills and Spells that require a Saving Throw. Other Spells, Attacks, and Attributes don't roll anything when I click on the generated Macro button. Is there some setting I need to change? Hey David, thanks for that report, and I'm sorry you're encountering an issue. I'm not able to recreate the issue. Is this still occurring? Are there any other commands in your macro besides the auto-generated spell/attack? Can you copy paste them here if so?&nbsp;
1760471951

Edited 1760514137
Dean said: David R. said: Been playing around with this and it's only working for Skills and Spells that require a Saving Throw. Other Spells, Attacks, and Attributes don't roll anything when I click on the generated Macro button. Is there some setting I need to change? Hey David, thanks for that report, and I'm sorry you're encountering an issue. I'm not able to recreate the issue. Is this still occurring? Are there any other commands in your macro besides the auto-generated spell/attack? Can you copy paste them here if so?&nbsp; I haven't made any changes to the auto-generated macros. This one is for a Longbow attack. When I click on it nothing happens:&nbsp; %{Galinndan|repeating_attack_8zf9PHIxR_attack} This one is for Ability Checks. When I click on it it creates a window to select which ability to roll and shows each one with their various bonuses which are correct. When I select one though the window goes away and nothing else happens. ?{Choose Ability|Strength -1,&amp;#37;&amp;#123;Galinndan&amp;#124;strength&amp;#125;|Dexterity +2,&amp;#37;&amp;#123;Galinndan&amp;#124;dexterity&amp;#125;|Constitution +3,&amp;#37;&amp;#123;Galinndan&amp;#124;constitution&amp;#125;|Intelligence +5,&amp;#37;&amp;#123;Galinndan&amp;#124;intelligence&amp;#125;|Wisdom -1,&amp;#37;&amp;#123;Galinndan&amp;#124;wisdom&amp;#125;|Charisma +1,&amp;#37;&amp;#123;Galinndan&amp;#124;charisma&amp;#125;} This is the one it made for Skills which works perfectly fine. Same as the Ability Checks one above but when I select the Skill it does roll a virtual die and displays the correct result in the chat.&nbsp; ?{Choose Skill|Acrobatics +6,&amp;#37;&amp;#123;Galinndan&amp;#124;acrobatics&amp;#125;|Animal Handling -1,&amp;#37;&amp;#123;Galinndan&amp;#124;animal handling&amp;#125;|Arcana +9,&amp;#37;&amp;#123;Galinndan&amp;#124;arcana&amp;#125;|Athletics -1,&amp;#37;&amp;#123;Galinndan&amp;#124;athletics&amp;#125;|Deception +1,&amp;#37;&amp;#123;Galinndan&amp;#124;deception&amp;#125;|History +9,&amp;#37;&amp;#123;Galinndan&amp;#124;history&amp;#125;|Insight -1,&amp;#37;&amp;#123;Galinndan&amp;#124;insight&amp;#125;|Intimidation +1,&amp;#37;&amp;#123;Galinndan&amp;#124;intimidation&amp;#125;|Investigation +5,&amp;#37;&amp;#123;Galinndan&amp;#124;investigation&amp;#125;|Medicine -1,&amp;#37;&amp;#123;Galinndan&amp;#124;medicine&amp;#125;|Nature +5,&amp;#37;&amp;#123;Galinndan&amp;#124;nature&amp;#125;|Perception +3,&amp;#37;&amp;#123;Galinndan&amp;#124;perception&amp;#125;|Performance +1,&amp;#37;&amp;#123;Galinndan&amp;#124;performance&amp;#125;|Persuasion +5,&amp;#37;&amp;#123;Galinndan&amp;#124;persuasion&amp;#125;|Religion +5,&amp;#37;&amp;#123;Galinndan&amp;#124;religion&amp;#125;|Sleight of Hand +2,&amp;#37;&amp;#123;Galinndan&amp;#124;sleight of hand&amp;#125;|Stealth +2,&amp;#37;&amp;#123;Galinndan&amp;#124;stealth&amp;#125;|Survival -1,&amp;#37;&amp;#123;Galinndan&amp;#124;survival&amp;#125;}
1760562431
Gauss
Forum Champion
Hi David R.,&nbsp; Could you PM me an invite to your game? I'd like to see if I can replicate the issue.&nbsp;