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Am I the only one?

Am I the only one who finds that Jumpgate has done little to improve the Roll20 experience?  I have found it to be extremely buggy. I had to switch to Firefox because it ran slower than a potato, and most recently, whenever I or a player edits a handout/character sheet, it's blank afterwards. It's tedious to constantly reload Roll20 through a session, and I didn't see a fix here on the forums. 
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Northeast_geek! I can only report anecdotally, but I have moved to Jumpgate last year and have found the experience to be overwhelmingly positive. Yes, there are occasional issues, but I don't think they are any more common than they were on the classic engine. And the 30-40 added features more than make up for it. The bug you are reporting regarding a sheet or handout being blank after editing is new to me, to the best of my recollection. Have you captured a  Console Log ( Chrome , Firefox ) and filed a  Help Center Request ? That would be the best step toward tracking this down.
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Andrew R.
Pro
Sheet Author
I’m using a Jumpgate game to manage my Art Library with no issues and only benefits: more uploads per batch, case-sensitive.  I’m running a The One Ring 2e Starter Set game following on from an Over Hill and Under Hill game during Roll20Con with no issues except transparent tokens with tinting not showing to players. The nameplates are all I need anyway.  I’m preparing to run a 13th Age 2e campaign in Jumpgate, and I’m expecting no more issues than The One Ring .
I appreciate the responses. I haven't submitted to the help center, but will later today. I understand the "improvements," but as someone who just wants to share images and share a map so we can get together to play some TTRPG. I don't care about the bells about many of the added features. Glad it's working well for most, though, as a casual TTRPG player, Roll20 need to try and keep up with the other VTTs is alienating for me.nd takes away from the simplicity of the original offering. Also, the fact that they are forcing all games to use the Jumpgate leaves a bad taste in my mouth.  Cheers
Northeast_geek said:  Also, the fact that they are forcing all games to use the Jumpgate leaves a bad taste in my mouth.  I'm considering creating several blank Legacy "placeholder" campaigns, for future use after Jumpgate becomes permanent.
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Gauss
Forum Champion
Northeast_geek said: I appreciate the responses. I haven't submitted to the help center, but will later today. I understand the "improvements," but as someone who just wants to share images and share a map so we can get together to play some TTRPG. I don't care about the bells about many of the added features. Glad it's working well for most, though, as a casual TTRPG player, Roll20 need to try and keep up with the other VTTs is alienating for me.nd takes away from the simplicity of the original offering. Also, the fact that they are forcing all games to use the Jumpgate leaves a bad taste in my mouth.  Cheers Unfortunately the Legacy engine is very old. It is at least 13yrs old.  That is ancient in terms of development and capabilities.  While it has been updated over the years that is not the same as changing the engine to a newer more responsive engine. Eventually tech that old will need to be sunset no matter what you do to improve it. You are constrained by the original setup. 
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Northeast_geek said: Also, the fact that they are forcing all games to use the Jumpgate leaves a bad taste in my mouth.  Cheers The alternative is to continue dual support forever, which is untenable. A number of older systems have been retired: Legacy Dynamic Lighting, and the text editor are two examples. The best way forward is to make the new system better, through bug reports and fixes, alongside all the new stuff.